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[2022/Jam] GDTV - Ozball's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #78 | 3.858 | 3.858 |
| Mechanics | #109 | 3.685 | 3.685 |
| Sound | #111 | 3.401 | 3.401 |
| Music | #275 | 3.204 | 3.204 |
| Story | #354 | 2.414 | 2.414 |
| Aesthetics | #375 | 3.253 | 3.253 |
| Theme | #400 | 2.889 | 2.889 |
Ranked from 162 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2 : myself and Nathan Crawford
Did you use any existing assets? If so, list them below.
I've used some free assets from the Unity Asset store, a hat, some textures and some music and sounds. I'll list them in the credits screen of the game itself.
Link to your source?
https://github.com/MarcusFromOz/Jam2022GDTV
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Comments
Excellent game! Reminds me of when pinball games were a big thing!
I loved the sounds! This was a great pinball experience, awesome job! Just like every pinball game I've ever played, there's that moment when you launch the ball, it bounces all over the place.... and goes exactly through the middle of the flippers where you can't reach it XD
Wow, really great job on the pinball mechanics. On a scale of 1 to 10, how tricky was this to get working with Unity physics? This felt really solid and seems like a really fun project to emulate. Great work!
Its not that tricky code-wise , but its a lot of playing with settings and playtesting to make it feel right.
Also here is a hint: you don't use Y axis gravity, you keep the table flat and use X-axis gravity, in Unity you can have gravity in either the X, Y or Z direction. Also the big lesson was to not put rigidbodies on most things, only the objects that are not static, rigidbodies on static objects caused the ball to go straight through them and it was a Eureka moment when I worked that out and stopped having balls flying out of the table.
cheers
Very "NOICE" to see a pinball game in here! I'm a big fan of digital pinball (Pinball Dreams Trilogy, Pokemon Pinball, the Crush games, et all), so I had a lot of fun with this one! I was surprised that there was more than one table, too, and I managed to spell Australia a few times. ;) Great work.
Awesome, thank you :)
Was nice to see a pinball game! The bumpers reacted nicely which was great to see. I found the whole spelling out death to progress a little to direct in terms of trying to fit the the theme into the game. To me it didn't match up with the story.
But these are nitpicky things and for 10 days you two did a great pinball game! Good job.
I agree I could have tied the spelling Death to the story a lot better, cheers.
Pinball is life! Loved it!
The pinball parlour is back. Woohoo. A bit more sfx is about all I can suggest.
Congrats
Thanks :)
Awesome pin ball game. The ball physics feels great and the sfx sounds crisps. One feedback I would give is that, the game has very few sfx. More sfx (and music possibly) would make the game feel more arcadey if that's the route you would wana go.
Overall great job, especially on the feel of the game.
Thanks, yeh more sfx has come up a few times, I'll be adding that to my next version :)
Different music per level is a goal too.
Yeh I really focused on making the mechanics feel right, glad you think I nailed that.
cheers
Very cool. I watched Metalstorm play in the stream and now i played it as well. Flippers feel a bit sluggish at times but could just be on my side. Everything is good. Maybe some more sounds like those bell ringing sounds you get when you hit a jackpot etc but awesome game. Well done.
Thanks, there is a downloadable version now that may feel less sluggish.
Yeh will definitely add sounds (and more camera shake like Metal suggested).