I like the theme of the sandstorm erasing. The look to the game is cool and engaging. The sandstorm has outrun me each time, so I do not get far.
Play game
Sandblasted [GDEX Game Jam 2022]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Representation of Theme | #9 | 3.242 | 3.400 |
Visual Design | #11 | 3.242 | 3.400 |
Overall | #12 | 2.886 | 3.027 |
Engagement | #12 | 2.670 | 2.800 |
Gameplay | #12 | 2.479 | 2.600 |
Functionality | #13 | 2.797 | 2.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Really nice mood. The soundscape and the visuals left a great impression. I may have initially broken the sandstorm accidentally by going left first (habit). I was able to do the whole run without the storm showing up at all (but it was there after the end when my character jumped back to the beginning). Jumping lets you multi-jump up walls. Not sure if that was intended. Because you're doing 2D movement in a 2.5D space, I suggest unifying the colors of the "gameplay space" or using some other visual identifier. I thought for a moment the "gold" items were always in the pathway, but sometimes there aren't. Something to differentiate foreground and background from the mainground would be helpful. Overall, I see where you are going and I'm here for it. Looking forward to seeing updates.
- A bit tricky until you figure out *how* to run, and given how fast death happens if you aren't running, it might have been better in the current form as an endless runner. Still, it's short, sweet, and the minimal art and haunting music provide the core of something that could be rather enjoyable if expanded on.
- Great interpretation on the theme! Love the sandstorm mechanic. Didn't at first get that some objects were movable and I think it would be great if you could at least see an outline of your player when blocked by other objects so have an idea of where they went. I love the thought of the wasteland approach too. Very strong Bladerunner 2049 in Las Vegas feel, which is sweet. Music fits perfectly and adds a ton to the desolate, wasteland feels. 馃憤
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