Wow! This is incredibly polished for a jam game! I am absolutely in love with the art style! The high resolution pixel art and vibrant colors are so nice to look at! And these character designs are absolutely top tier! The way the characters are rigged as well gives them a unique style! It definitely gives me Night in the Woods vibes! I loved being able to shred everything XD Amazing work!
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Take Care, Washbear!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Functionality | #2 | 4.322 | 4.533 |
Engagement | #2 | 4.259 | 4.467 |
Gameplay | #2 | 4.259 | 4.467 |
Visual Design | #2 | 4.513 | 4.733 |
Overall | #3 | 4.348 | 4.560 |
Representation of Theme | #5 | 4.386 | 4.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- At first I was like "oh no, no music", then found the radio. LOVE IT! But it stopped playing eventually and I couldn't get it to restart. Also, it wasn't immediately clear that I couldn't take an action while I was holding something else. The key indicator still came up, so it took me a minute to figure it out. Great visuals! Great SFX! Loved the music and the gameplay! I'd love to see more levels!
- Solid gameplay, excellent graphics and sounds, unique take on the theme. There's a few bugs and some elements missing player feedback, but these are really minor issues.
- I REALLY enjoyed this! Strong visual theme, and well-executed set of features. I loved the various ways you could interact with things, especially having the hang up to dry option. Could do a little more with diegetically communicating the progress of the various bits. Could also go with a bar or timer, but I think it would be cool to have the machines themselves communicate their progress more clearly. Sink takes a little long... but the customers have fair wait times. Love the shredder thrown in there. My only issue is that sometimes you end up with a wet item in hand and you want to switch to do something else, you don't really have any way to put something down. Maybe that's ultimately a part of the challenge. Though if you wanted to allow for a "pile" that you could put something down on which has a short timer before it becomes soiled again, that could be a direction. Again, well done all! Love that it was limited to side scroll too, means you can raise the task complexity without having to mitigate the navigation complexity.
- This game definitely shows huge potential for expansion. The mechanics are already so nicely polished. The interactivity feedback is spot-on. The set of tasks to be done are basic but interesting and the multi-object containers make for interesting potential ways for the player to mess up. This was a great vertical slice showing the darker directions and more complex tasks the game might eventually offer. There are a lot of nice world-building details. Overall extremely impressive showing!
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