Aww, I loved the concept and the little Lint Fuzzy! When playing, it was a little rough to get the hang of the movement, but spamming left click ended up being a huge life saver XD I think platform placement in the second level especially is really difficult to land since there's no intermediary spaces to jump to before the very large gap! I would add another platform for the player to be able to jump to, or just tweak the movement of the Lint Fuzzy some! But I really liked the look of the models, and the little faces on everything were so adorable! Good work!
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Lint Fuzzy to Dust Bunny's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #7 | 3.242 | 3.400 |
Functionality | #8 | 3.623 | 3.800 |
Engagement | #9 | 2.988 | 3.133 |
Overall | #10 | 3.140 | 3.293 |
Representation of Theme | #11 | 2.924 | 3.067 |
Visual Design | #12 | 2.924 | 3.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- That was really nice! Well-crafted three levels. Good obstacles, nice escalating challenge. Controls were easy to get used to. The only major critique is that it was sometimes hard to tell when I had actually made contact with a cushion. Overall, nicely done!
- Overall, lovely cute story and a very creative take on the theme and an idea for a game! I struggled to figure out how to make double jump work when I wanted/needed it. Other times, it'd go off when I didn't want it to. The visuals during gameplay were SIGNIFICANTLY better than what I was expecting based on the UI. I'd suggest blending the UI design overtop the 3D scenes (i.e. no background) instead of a complete full screen approach. That way you can show off the great 3D visual throughout! The almost cartoonish 3D visuals fit very well with the narrative. And, like many others, the background music was abs great!
- Getting the timing down for the double jump was fairly difficult to do, and the third level was extremely hard without that knowledge. It also took a while to understand the meaning of the numbers when landing on stuff. I really liked the bright colourful designs of the levels and everything in them, though the text and menus could have used some additional polish. An enjoyable game for sure.
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