Looks and sounds great! With change of level after death it seems like I made progress(but it isn't so I didn't beat the game)
And movement is a little bit too fast for me
Good game overall
Criteria | Rank | Score* | Raw Score |
Presentation | #4 | 4.455 | 4.455 |
Overall | #13 | 3.705 | 3.705 |
Concept | #18 | 3.727 | 3.727 |
Use of the Limitation | #37 | 3.364 | 3.364 |
Enjoyment | #43 | 3.273 | 3.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Art: @Candleh3arts, Programming: @DandyMcStebb
Software used
GameMaker Studio 2, Aseprite, Audacity
Use of the limitation
Each death results in a new game starting from a random location in the level. There are three possible endings.
Cookies eaten
3 + an entire cup of mini oreos.
Looks and sounds great! With change of level after death it seems like I made progress(but it isn't so I didn't beat the game)
And movement is a little bit too fast for me
Good game overall
WOW Feels disturbing and ominous and cute at the same time. Y'all have really cultured a coherent mood. I love the context of our girl dreaming she's her bunny keychain.
Controls were pretty tight and the character design really stood out to me as one of the best here.
This was really neat! really liked the art style, really interesting double jump mechanic, adds a decent amount of challenge and depth, though it did leave me wanting for some more control schemes (i'm bad with just wasd! ><) and i liked how the falling death mechanic ties into the dream theme, great work!
The interlude picture looks great as do the backgrounds - they look surreal and lot of work went into them.
The spritework is a bit mixed, I'm not really a fan of resizing pixel art as is the case with the plattforms. It imo causes a very incosistent look.
The gameplay is janky. I never grasped how to jumping really works, especially since I can't make certain jumps and thus can't continue, without dying sadly. The collision of the two way plattforms are also really janky and a bit random.
Has charme, but really needs some polish.
This game is fantastic in the visual department, I love how the platforms and the whole thematic changes as you climb. The initial cutscene is incredible as well. I think the controls are a bit difficult at times (strong gravity and unpredictable collisions). But other than that this is a very fun and very pretty game! Good job!
I am in utter awe to the art of this game and how you pulled this off within the timeframe, kudos and there isnt really anything negative i can say
- Zayaan A
I absolutely love the art for this game and controls are really snappy. Please look into Jump buffering and Coyote time for platformers. It could really add to the overall amazing control in the game. (unless I'm dumb and its already there). Impressive work! Love it.
- Jahleel A.
The gravity felt way too strong tbh, but the art and sounds are awesome, wow!
I did NOT expect falling to wake her up, I thought it would be a rage game where you have to start all the way over! Great art. Platforming was pretty fun.
This was a really cool game! AMAZING levels & cutscene art for 72 hours. Gameplay was also enjoyable, although I found the jumping mechanic slightly hard. Once I got the hang of it it was alright.
Overall, Great Job!
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