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A jam submission

Cirno's Perfect PunchoutView game page

everyone is really buff
Submitted by Trace, Ahogames — 1 hour, 24 minutes before the deadline
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Cirno's Perfect Punchout's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#24.3614.361
Overall#44.3284.328
Audio#64.1484.148
Challenge#63.8693.869
Visuals#74.5574.557
Concept#94.1644.164
Use of Theme#133.8363.836
Story / Writing#282.6722.672

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Sometimes you find a game that feels tailor-made for you, and god it feels good.

Between the simple-yet-just-challenging-and-time-crunchy-enough gameplay, hilarious visuals, and the rly solid music, it took me back to playing flash games after school, something you'd just kinda jump in and see how well you did.

Absolute joy to play, so much so that I managed to convince my vaguely-into-touhou mate into trying it out and he liked it just as much! Thank you very much for making!

Submitted

Good game but the rock projectiles are super annoying, often I get hit by them from one flying in from offscreen and I have no way to see it coming, also the frogs sometimes jump in very weird arcs that makes it hard to tell where they're going to land. I have been slapped around numerous times by these two things.

Running around and punching stuff feels great and presentation is top notch, but I guess I suck at beating up 100 frogs. I did get to the boss once and thought it was very cool, but I don't have the patience to do the first section all over again to have another attempt.

Submitted

Super simple fun. Flow and gameplay feels great. Personally on of my favorite games for this jam.

(1 edit)

So addictive! So fluid! Not to mention very cute and funny. I was smiling the whole time.

The music contributed so much to the tone. Absolutely loved it. The marimba (I think that's what it is) is so funny. Gives me Crash Bandicoot vibes, which is perfect.

The movement feels great. I love that you can move at full speed while attacking. Not needing come to a stop to attack really makes the flow feel good.
And I want to mention the big smile I had on my face when I realized that the jump has a hitbox. It's not only hilarious, but actually contributes to the great flow because you can jump into and hit enemies that are above you without slowing down. And I can imagine somebody giggling to themselves as they thought to put that hitbox above the jump sprite. Just such a great (and funny) touch to character controls. I love that kind of attention to detail.

On the flipside, I want to bring up the opposite situation, essentially.  There's no way to place a hitbox below you (at least as far as I could tell). Which leads to some awkward situations which feel like they break up the flow such as this:

Basically, I have no way of hitting this enemy besides jumping over it, turning around, and then hitting it. I wanted to be able to hit it from above so bad!

Not being able to put a hitbox below you also makes some segments where you fall a large distance into an area with enemies feel essentially random whether you get hit or not. You may land on an enemy or you may not. The double jump does help since you can double jump at any point in the air so long as you haven't used it, so you can stall your landing before hitting the ground, but I think being able to have some kind of downward attack could really add a lot.
There's straightforward ways of doing this. Such as making it so Cirno can jump on top of enemies to hit them like Mario. Or giving her a downward attack when the player hold down/down in the air. But maybe these kinds of things were considered and dropped due to game jam time limits or something else.

Regardless, that's a relatively small gripe, and overall I loved it!

Look at all these cute little frogs.
How cute...
10/10


Submitted (1 edit)

it is simply awesome. good juice. good frog. good :moyai:. nice music. the boss and the stage were kinda annoying in terms of how much i got hit, but then i stopped being bad so its fine


Game had me smiling throughout its entirety, controls were tight and I absolutely loved the graphics, an amazing time, excellent job!

Submitted

So addictive.

Submitted

I love this so much lmao

Submitted

There are a lot of extremely good things about this game, but I want to take a second to appreciate the level music, which is completely unhinged and also perfect.

Submitted

Amazingly fun interpretation of Cirno! The game was fun but challenging, and I do like how the large time penalty from getting hit and the comparatively small time boosts from beating frogs make the gameplay loop not just mindlessly holding arrow keys and Z, but also having to be careful about the rock throws and getting stabbed by the frogs. 

I'm not sure what the point of small frogs appearing during the boss battle with the toad was? I feel like it would have been more effective to spawn the bigger frogs so they 1) offer a source of danger and 2) give you bonus time to fight the boss when you beat them.

Overall a very fun little thing!

Developer(+1)

The small frogs spawn during the boss fight because we thought itd be funny. That's about it, lmao

Submitted

Giggled all the way through to the end, super fun chaotic gameplay and similarly chaotic (great) visuals

the background moai fill me with a sense of confusion i've never experienced before

Submitted(+1)

The only thing more infuriating than having a nightmare is having an amazing dream and being woken up by frogs. 9/10