Wonderful graphics and mood.
Play game
Wài pó's Cookbook's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #9 | 3.733 | 3.733 |
Overall | #11 | 3.590 | 3.590 |
Graphics | #13 | 3.933 | 3.933 |
Accessibility | #14 | 3.000 | 3.000 |
Originality | #15 | 3.800 | 3.800 |
Fun | #18 | 3.400 | 3.400 |
Controls | #19 | 3.333 | 3.333 |
Theme | #21 | 3.933 | 3.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.4.2.stable.official
Wildcards Used
Click Me
Game Description
Casual adventure game, Zoe helps her Wài pó (Grandma) combine ingredients for recipes from the farm.
How does your game tie into the theme?
Combining the tools and ingredients for recipes.
Discord Username
sporktank#7472
Participation Level (GWJ Only)
5
Comments
Cute game! I like the laid back atmosphere! The controls were a little rough in some places but didn't get in the way too much. Great work! :)
Quite a quiet game and fun to play. I like the low poly graphics and the sound ambiance.
I think I could spend hours on it just collecting ingredients to make food. Some things made me laugh, like the milk bricks in the sheep pen, the vegetable garden that only has one vegetable of each kind (although I think it's for the challenge of having to look for a particular vegetable) or the chicken stuck in the maze.
On the other hand, the HTML5 version is not displayed on the page and I felt some slowdowns at startup of the binary version.
Thanks for you kind words. :)
Hilarious that a chicken made it all the way to the maze.. I've never had that happen to me!
I tried a HTML5 build but the results were terrible. Something caused rendering to just completely not work, and I didn't have time to investigate. So decided not to upload that version. As for the loading time, I think I'll add a loading screen or something to reassure the player that nothing has crashed. Cheers.
Good game, enjoyed the atmostphere a lot.
Controls were a bit awkward (I had to press W for a long time each time I pressed it to start advancing, as if Zoe took a second to get in a running position, yet A and D made me go full speed instantaneously).
After getting lost in the maze for 15 mins due to the awkward controls (and finding grandpa, lol, poor grandpa) and getting out, I completed the first dish and stopped the game at the start of the second quest.
Still a good experience thanks to the wholesome dialogues and nice atmosphere
Submitted
https://itch.io/jam/godot-wild-jam-43/rate/1449312
Thanks for playing and for your comments/feedback!
Sorry to hear about the controls being an issue, I'm not sure what it going on there. The code definitely applies the same velocity independent of direction. All I can think is at the very start of the day all movement is blocked (for about 1 second) to allow the animation to play and the audio to begin.
Regarding the maze, I get lost as well, so I left these reminders to follow. :) I should have had one of the characters tell the player about this.
Cheers.
Well done! Nice graphics and good controls. Very cute and pleasant idea.
beautiful! slightly repetitive but very wholesome! but then, at what i suppose would be the end, is it normal that i just stand there, by the fire, i can look around but not interact with anything anymore?
Great work! This is a really charming and fun idea with some really polished execution. Everything was fun and easy to use, and the sprint option was super helpful too. Thanks for uploading!
My ONLY complaint is that the game opens on darkness for too long, I thought it crashed!
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