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A jam submission

Atomic surferView game page

Use your mouse to guide your square through tiny spaces. Submission for Geodware Jam #4
Submitted by DarkstarGameDev β€” 7 hours, 16 minutes before the deadline
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Atomic surfer's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay/Fun#102.8332.833
Devlog#112.8332.833
Audio#152.6112.611
Overall#152.7782.778
Theme#173.0003.000
Graphics/Art#182.6112.611

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Unity

How does your game fit the theme?
You guide you character through tiny spaces.

Devlog link
https://darkstargamedev.itch.io/atoms/devlog/360130/devlog

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Comments

Host

Not bad at all for a game made in 3 days πŸ™‚.

Gameplay    
The controls worked surprisingly well and smoothly. Gameplay is simple. Dodge and search for the objectives. Was there an end goal? Unfortunately, I did not achieve it. Simple game but still addictive to play for a long time.

Graphics     
Very simple 2D graphics but it worked for this game. It was a good match. Trail effect is nice

Audio
Simple solid audio. Some more variation and effects would be a bonus in an update.

Theme 
Tiny spaces in space does fit.

Devlog  
Short, but present. Cool that is available, but some more information would be nice.

Good effort in 3 days. Top πŸ’ͺ!

Submitted

Nice game. but sometimes targets are far away and you just wait so much to reach it. There could have been more objects to interact on the way.

Submitted

Pretty good for only spending a couple days on it. Definitely needs some background audio (music or whatever)

Submitted(+1)

Your game is a marvel. I like every single part of it.

Reading through your devlog, I was amazed to see you followed a tutorial by Sebastian Lague. I am a huge fan of his creations. This guy is an extraordinary developer - and each of his videos is a proof of his exceptional skill level.

Back to you :-) Well done! Good job! Great game!

Submitted(+1)

Gameplay - Simple but too slow for me, so I found it a bit boring. Maybe if as the time went on the square got faster it would be more fun.

Graphics - Simple but works well.

Audio - SFX is good but no music

Theme - Although I can understand you've tried to make it about fitting through small amounts of space, I dont feel like its challenging enough for this. Maybe with a bit more speed or the inability to slow down would help make them theme a stronger point.

Devlog - Although there are some images, the days that you worked on didnt have enough detail in my opinion. Day 1 just discussed choice of theme and following a tutorial but I feel an explanation for why that tutorial couldve helped make the devlog better. Additonally in day 8, more detail could be added about polishing. What was polished in particular and how?

Submitted

The idea of the game is very good, great work .

Submitted

wow

Submitted

Nice game. The arrow really adds a lot to the game as you said in the devlog.

Submitted

Gameplay: Really nice and simple game, wish there was more to it

Art: Simple art

Audio: Fitting music

Theme:  Something other than Space but still space

Devlog: Short and concise devlog

Submitted

Nice work, hope you would rate my game too ..

Submitted

Gameplay: Excellent! The only thing which is just my preference is the the scene might have wanted to be a bit more zoomed out.

Art: I love the simplisticness of it!

Audio:  Very Nice!

Theme: Pretty good.

Devlog: Short, simple, straight to the point.

Too bad you only could work a third of the time of the jam...

Submitted

Gameplay: Cool idea!

Art: Nice minimalistic art style!

Audio: Oddly the music didn't start playing to half way through my playing experience. When it did, it seemed pretty good!

Theme: Cool take on the theme.

Devlog: I couldn't find it, but if you provide the link, I'll rerate.

Developer

Sorry for the delay but the devlog is now up here.

Submitted

Loved the fact that you did something other than the normal sci-fi space game, but I couldn't seem to find your devlog..?

Developer

Sorry for the delay but the devlog is now up here.