Awesome art, I also liked how the reveal mechanic works :) The controls were somewhat confusing for me as I keep smashing the space bar for jumping, but probably it's me playing to much FPS/TPS :D Anyways, it is a great game, congrats!
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Nani's Dreamworld's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #9 | 4.561 | 4.561 |
Theme | #52 | 4.035 | 4.035 |
Overall | #172 | 3.567 | 3.567 |
Audio | #259 | 3.368 | 3.368 |
Innovation | #409 | 3.158 | 3.158 |
Game Design | #476 | 3.228 | 3.228 |
Fun | #543 | 3.053 | 3.053 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Nani can see into the dream world, which is not real, and through this gift she can move in this world.
Did you write all the code and made all the assets from scratch?
I made everything from scratch.
Comments
The art style is very cool :) And the game idea is good too! I am just a little frustrated by the slow charge of the energy bar when you don't have crystal.
The idea is pretty cool and matches the theme well. I really love the graphics and art style. They go well with each other. However, I think the mana bar is a little bit restrictive, even with the leaves that instantly recharge the bar. The rate is slow, and there is little to no point that the player should just stand in one place for a long time just to wait for it to refill. The scaling of the sprite mask in accordance to the bar did not help :( Also, due to be restricted like that, I could not get a good grasp on the level layout. Lastly, there was this high platform at the top that was too far away from any other platform - this made the jump from that one into a blind jump. Luckily I guessed correctly and went hard right.
Pretty good game though. I hope that you would understand what I was trying to point out. I also made my Jam game with the same mechanic, but I was a little bit less restrictive with the sprite mask mechanic. I would love to hear your opinion on this though, even though I myself have already thought about the sprite mask implementation a lot.
Much love <3
The art style was impeccable! The music just added to the soothing vibes of this game. Great work.
Beautiful artstyle and general atmosphere! I would improve the movement and the colliders, as they were a bit laggy sometimes. Probably add a physical material 2D for that, which has a lower friction. And lastly I would provide some more information for the player, what has to be done and how the mechanic works. Keep it up!
Beautiful game, I played it to the end and really liked the hand-drawn art, and the colors used for the click-through world are really nice as well. On a few platforms my player would get stuck walking across a curved surface, perhaps there are some box collider edges sticking out or similar -- I hope that's helpful feedback. Great work!
Cool game!
One thing I didn't understand is why did you add boosters? I don't really see any usage in them.
But graphics are truly amazing! I enjoyed playing this game. (Completed a few times)
Fantastic and nice game you have here! It is visually appealing and have nice aesthetics in my opinion.
What made it boring in the end was probably that their was a lot of wait time for the "super power" to regenerate which made progression somewhat hard. I struggled a lot with finding where to go and the double jump failed me sometimes. Also the "powerups" where nice but a lot of times I pressed space and was excepting to jump but then one of these got used instead which was sad as I could probably used them better elsewhere haha.
But on the bright side it is a fun game, If the "super power" would have been generated faster, I would probably be able to play this for hours, just my type of game! Actually, I would with some bug fixes and some calibration with the mechanics buy this game for a amount of money, as it gives a good feeling while playing despite the wait time and wonder where to go(which would be fixed with more superpower as tracking forward progression would be easier).
But in general, a great game with a lot of potential. Keep it up! :D
Thanks for your feedback :) I'm already on it to fix my jumping problem, that's so stupid^^ Also the regeneration time for the energy will get faster. I totally understand that the waiting gets annoying, I had the problem, I think I got too used to my level that I didn't realize that you need the energy more when you don't know where to go^^
T'was a pretty game, I wish I could make something as visually appealing as that. Your puzzle design needs a bit more work but other than that I love the idea of having 2 different realities, played a few like that already :)
Dropped a review, come give my game a try! :)
Hi there!
I like your core mechanic. It's very creative! I wish there were levels or more challenging obstacles, i.e., puzzles, enemies, etc., but overall, I really enjoyed it. The art for the game was really beautiful too. It is what initially drew me to this game. Great job and thanks for sharing :).
Awww, really gorgeous visuals! Great idea with the theme. I successfully brought Nani home!:D
The graphics are adorable! :D I love the concept, the way it was represented and the AD! It's really beautiful! It makes you want to see more ;)
Small remarks : make a less rigid character (because it's a plateformer but especially because we can't see where we're going (it's normal of course) => it would reinforce a lot the pleasure of the game to be able to handle better the character and to be able to gain powers to handle it better and better)
The semiotics and the feedback for the duration of the power of vision of dreams is perfectly intuitive, it's perfect!
Really bravo it's super cool! <3
Really good game, i love the stetics and the idea of the game. Amazing, congratulations.
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