Simple, I loved the sprites but you can do better. Next time add audios and effects.
Great game, I love it!
I just rated your game, maybe you can do the same on mine ^_^
Criteria | Rank | Score* | Raw Score |
Theme | #768 | 2.714 | 2.714 |
Innovation | #770 | 2.643 | 2.643 |
Fun | #827 | 2.643 | 2.643 |
Graphics | #833 | 2.786 | 2.786 |
Game Design | #870 | 2.643 | 2.643 |
Overall | #909 | 2.536 | 2.536 |
Audio | #1204 | 1.786 | 1.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The ghost is not real and therefor does not damage you.
Did you write all the code and made all the assets from scratch?
Yes
Simple, I loved the sprites but you can do better. Next time add audios and effects.
Great game, I love it!
I just rated your game, maybe you can do the same on mine ^_^
Simple, but neat! Absolutely in love with the skeletons' power stance and the ghost's facial expression. Keep up the good work!
The game is nice. Animations for the player would be better, and the health doesn't update after 4 but over all good game. Rated it! If possible do rate and play my game :)
Good effort and I like your attitude! Gamejams are definitely a good opportunity to learn, have fun and challenges you to deliver something in a limited time frame. The fact that you made a game and published it for all to see is already a win. You beat a lot of people who didn't even submit anything!
Keep at it! Cheers!
Definitely feels good to ship something complete! Although the mana recharge didn't allow me to keep up with the enemies spawn rate, I think you did great for having a weeks worth of pressure!
For somebody who is new to game dev, this is a solid entry, so congratulations =) ! You'll become better and better with every jam, don't worry about that ^^.
If you don't mind, here are a couple of small things that adds a lot of quality to your games for a minimal time invested, for the next jams ^^ :
- Improve your gameloop. Here, the mana doesn't refill enough, even if the ghost doesn't touch the player, and at some point, the level is filled with skeletons before you have enough mana to shoot. In general, ensure that the player can progress in your gameloop ^^.
- Sounds =p ! Sounds are an easy, but huge improvement to your game ^^. Look for "Audiosource" in Unity : just add one in your scene and bawm, sound. Here, having a little musical theme and a sound everytime you shoot.
- Controls : I use a AZERTY layout, so I have to switch my layout to play. Also, the arrow keys doesn't work, even if you say so in the menu ^^. Maybe check Unity's InputSystem to make your game compatible with all the layouts, and being able to add new bidings easily ^^.
These are just some little advices about what to focus on for the next jams, but it's still a good attempt for a beginner. Congratulations, you can be proud =) !
Not a bad concept of a game, would've probably enjoyed it more if mana actually recharged fast enough to kill everything that spawned. The ghost didn't really matter.
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