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A jam submission

Seasons of Arcaza OSTView game page

Defeat Beelzebub in the Imaginary Action Adventure Game!
Submitted by Denny'sGuy — 9 hours, 30 minutes before the deadline
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Seasons of Arcaza OST's itch.io page

Results

CriteriaRankScore*Raw Score
Impression#693.2923.400
Composition#743.2923.400
Quality#753.2923.400
Overall#793.2153.320
Creativity#863.1633.267
Correlation to theme#903.0343.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
Genre: Rock, Fusion, VGM, Metal
Game Genre: Action Adventure

DAW: Studio One 3

1. Theme of Arcaza: Setting the tone/atmosphere of Arcaza

2. Beelzebub's Reprizal - An Elemental Shaman Beelzebub, the main villain, unleashes his terror once more on Arcaza. The two overseers of the seasons "Sumaltar" and "Wingtall" are imprisoned by Beelzebub causing the seasons of Arcaza to go out of wack. Beelzebub plans on putting an end to the world as we know it this way.

3. A Hero's Call - From humble beginning, Alex Maydrad - the offspring of the ones who once defeated Beelzebub - is called to take up the mantle and take on Beelzebub once more

4. Temple of Sumaltar - Theme song for Sumaltar

5. Temple of Wingtal - Theme song for Temple of Wingtall

6. Face off with Beelzebub - Final Battle with Beelzebub. Defeat him!

Theme:

Story of Seasons

How does it fit the theme?
The sountrack is a story about restoring the seasons of the fictional world "Arcaza"

Link(s) of the submission on streaming services
https://soundcloud.com/mmatriks/sets/seasons-of-arcaza

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Comments

Submitted

The nostalgia is strong with this one ! Reminded me of Cross Code's OST.

Developer

Thanks! Cross Code is a huge inspiration to me!

Submitted(+1)

similar to golden axe 1 and 2. Especially the use of percussion/drum sound

Submitted(+1)

this really sounds like it'll fit on a ps1 jrpg! love it

Submitted(+1)

Awesome retro vibe - especially with this wind instrument :) It was surprising how "A Hero's Call" developed, really liked the second, more energetic part. "Face Off With Belzebub" reminds me of boss fights tracks from Castlevania, you did a good job on it.

Developer(+1)

The pan flute along with the accordion is some of my favorite instruments to utilize. I was hoping that that track would catch people off guard with the change in energy and the inclusion of electric guitar. Glad you enjoyed my work! Thanks for listening.

Submitted(+1)

Theme of Arcaza: The sound you create right off the bat is unique and captures the listener’s interest. This works very well as a theme because it combines both electronic and acoustic sounds that define your soundtrack. This track definitely has the vibe of Aquatic Ambience while putting an Arcaza sound to it and definitely sets a chill but underlyingly intense mood. It’s a really cool track!

Beelzebub’s Reprizal: I like your alternation between the two minor chords as it makes this track feel dark and ominous. But your lead brass comes in adding a sinister quality with the rising melody. This is a solid theme for the main antagonist of your game.

A Hero’s Call: The use of the I-bVI progression at the beginning gives spiritual vibes and the wind melody gives direction leading into the march section. I think this is a great way to transition from the beginning to the rock section while keeping it sounding cohesive. Your brass melody with leaps of 4ths and 5ths sounds so triumphant and really nails home that this is the song of the hero. I also like that you put a true ending on when you had the opportunity to loop it. Outros can be difficult and you were able to efficiently tack one on that sounded like a conclusion to the rest of the track. This is my favorite of all your tracks!

Temple of Sumaltar and Temple of Wingtall: The ambience of these tracks is very well done. I imagine these tracks would feel right at home in PS1 era adventure games.

Face Off with Beelzebub: You show off your hard rock chops in this piece and it fits perfectly! This is a very high quality track that has a strong melody and a lot of variation that could make a long boss battle fun and interesting the entire time.

Overall: You have a real knack for strong melody writing! Every track here has a solid melody that makes sense, is easily followable by the listener, and is supported by the harmony without feeling too predictable. This is a fun soundtrack and it would be really cool to hear more music from the world you have created! Great job and thank you for sharing!

Developer

You definitely put much more thought into this album than what I thought this is worthy of, so that really demonstrates your passion for the craft. Thank you for your thoughts. It's cool to see some of my music through a bit of an analytical theory lens from another person - it feels like I'm being exposed, but in the best way possible. I'm glad you enjoyed my work and that does motivate me to want to continue composing for this "world". I initially had about 13 tracks in mind, but my brain only seemed to allow me to get 6 out this time around, I'm glad I didn't force myself and went with songs that I felt satisfied with rather than a bunch of songs that were kind of "meh". I would probably also add parts and alter some of the existing songs.

My goal is, in fact, to tell a story, as someone who studied screenplay writing in college, acquiring those skills actually help me compose music - pacing, grasping the audience attention, hook, structure, intention etc. To me, melody is key for a lot of music when it comes to grasping the audience's attention - I think that's usually the part of music where we can connect to the most. Your album, in my opinion had some ear catching melodies and I can tell your knowledge in theory oozes through your work as well.

The ps1 era is exactly what I was going for, I think using my roland sc-88 vst really sells that.. it also does have some really classic instruments that I can't help to use.

Feel free to leave criticism back as well. I'm always open to improving my work in whatever way possible. I think this work could have used a bit more leitmotif, to which, I could not quite find a hole for one. Perhaps, if I revisit this, I will be able to put more time into that aspect. Anyway glad you liked it and thanks for listening!

Submitted (1 edit) (+1)

I can definitely imagine these on a SNES rpg! Track 3 really goes some places, nice work.

Developer

Thanks! SNES and PS1 era is what I was going for.

Submitted(+1)

This is dope, love the contrast between tracks! Temple of Wingall almost reminds me of The Rippingtons in the second half

Submitted(+1)

Great composition and instrument choices on all of these!

Submitted(+1)

Love the art! Beelzebub reminds me of no face from spirited away. The last track is phenomenal too

Developer(+1)

Thanks, that was one of first attempts at doing anything digital like that really... All created in aseprite of all programs xD.

Now that I think about it, there are no face vibes there. These character designs were literally off the cuff, so I suppose, subconsciously I took some inspiration from that film.

Glad you enjoyed the music as well!

Submitted(+1)

This whole soundtrack gives me strong Falcom vibes, but especially that last boss theme HOO BOY. Love this.

Developer (1 edit) (+1)

ah falcom. definitely an inspiration of mine. a company that knows vgm.

Glad you enjoyed my work :)