Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

HorboView game page

Explore a procedurally generated labyrinth with infinite floors of increasing size, but beware of its inhabitants.
Submitted by Mensio โ€” 2 hours, 46 minutes before the deadline
Add to collection

Play game

Horbo's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#463.3333.333
Horror#632.8892.889
Enjoyment (Best Game)#713.0003.000
Aesthetics#903.2223.222
Story#1231.6671.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Congrats for the procedural labyrinth, this is awesome! I love the sounds, they were really creepy

Submitted(+1)

For such a simple game, it was actually pretty fun to play! The procedural generation kept it fresh and gave it replayability. It would have been cool if there had been more variety in the enemies, but the enemies that were there posed enough of a threat to make exploring the labyrinth tense :)

Submitted(+1)

Great sound work. Nice aesthetics.

Submitted(+1)

Very good! I got killed a few times by some cones.

Submitted

I got killed by an army of cones that flew through a wall in front of me. then when I respawned I fell through the map :D Still enjoyable though.

Developer

Damn, I thought I had fixed that. Thanks for the heads up!

Submitted (1 edit)

This was fun, I wish there was a minimap with a fog of war, but I completely understand being under a time constraint -  I think this is a good job, with a little bit of refinement this could be quite enjoyable.

Developer

Good idea! Maybe something to consider for a post jam update

Submitted

Looks cool and feels creepy. I wish there was a sprint mechanic or something to move faster so I can get away from the cone dudes.

Developer

Yeah, I didn't have enough time to implement it properly, but a limited sprint mechanic sounds good

Submitted(+2)

At first I thought I had to go for the lights... but I quickly realized that this was a mistake :D