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Lamamour

83
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4
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37
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A member registered Apr 15, 2020 · View creator page →

Creator of

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We made it through the night, jumped a few times :D. Nice aesthetics and sound design !

It was a bit challenging but rewarding once you understood what was expected from us. Maybe some hints to guide a bit more the player?

Ok I need more! XD That was gloomy

That was... SO FUN! I loved it, my favourite so far! Great humor, it has everything

Lmao that was one jump scare indeed, I jumped a bit

Just tested it and loved every second! Oh for the ASWD keys when you press the 4 keys at the same time it works so there is no challenge when you know that ^^ 

Anyway, it was technically mastered, good SFX and a great idea. That was a solid entry, really cool!

I really loved the sound effects and the cutscenes you made, I jumped a lot haha 
I was stuck when I needed to find a code, and unfortunately went a long time trying to know what to do next. Really graat job, it works perfectly. I especially loved the descriptions of the items, the interactions were really intuitive

Nice athmosphere! I like the fixed cameras like in RE! I think I was stuck in the hallway at one point because all the doors were open, the radio was with all the other statues ^^

Nice athmosphere! I like the fixed cameras like in RE! I think I was stuck in the hallway at one point because all the doors were open, the radio was with all the other statues ^^

Hoo awesome, thanks for playing!!

The atmosphere is really scary, I had a lot of chills ahahah! Well done

Oh thanks! ...should we make it more VR than VR? 😆

Coming soon! *meow*

XD well OK! Actually.. What are you trying to do with it? It's not a game per se, it's a tool I build to solve directed maze. I explain more about the context and how I built this here: http://codinity.io/unity/directed-maze/

Oh wow! How many pathways did you create? Could you send a capture? 😄

Thank you for the video and glad you liked it!

Thanks for playing! oh yes, this is a remaining bug that we didn't have time fixing, you can use every objects through walls é_è

Well. Thank you. :))

Hi! good idea to put a warning on the flashing lights, this is something we should do! Thanks a lot for the video. You made me laugh so hard with the voices during the introduction XD

Thank you so much for the video, I enjoyed it, you made me lauch so much XDD Congrats for getting the happy ending!

Thanks for playing and for the video, appreaciated! :))

I tried to do it but couldn't manage to! congrats for breaking it haha

Thanks for playing and glad you liked it!!! That was funny to see you play :))

Thank a lot for playing, very much appreciated!

Thanks for the feedback! It's now fixed (well I hope it is :D)

Thank you for playing :)

XD how did you break it? Thanks for playing!!

Oh Hi! I forgot to link it, not you have the link available :)

(1 edit)

Visual:

  • Animations from Mixamo, not handled by an avatar
  • Map : Assets from polygon, map inspired by Chloe's house in Life is strange
  • Interactions from the new Input system and Cinemachine for camera setup
(6 edits)

Day 1 & 2 : 

  • Managed the player movements
  • base interaction with objects (detection, hover)
  • UI button displayed on top of the object


Reflections for UX/UI design: First and 2nd ones are not limited by the number of possible interactions



Days 3&4 : 

  • Managed the actions (inspect, take and eat/drink) 
  • Inspect dialog displayig message
  • Objectives to complete 
  • Experimentation of a re-ordable list in a custom editor o/

Days 5-7:

  • Craft system : Two CSV files that will contain objects and receipes
Items (ID, ItemName, DisappearAfterUse)Receipes (ResultID, Items)
1, Egg, true
2, Egg mixture, true
3, Poison Bottle, true
4, Bowl, false
5,  Poisoned egg mixture, true
6,  Omelette, true
7, Poisoned Omelette, true
8, Pan, false

2,  4, 1*
5, 2, 3
6, 2, 8
7, 5, 8
7, 6, 3


(2 edits)

Here we go, starting this new Game Jam! 

I'm happy to participate and I hope that this adventure can bring me good working practices. Here is the initial schedule:

____________________________________________________________________________________________________________

Goal of this first week: to develop the prototype of the game whose idea I found. The prototype will have to be functional and fully playable without a menu. The core gameplay will have to be developed (possible bugs). 

I will use JamBoard for the visual management to manage my tasks. Here are the tasks for this first week of prototype:



____________________________________________________________________________________________________________

Game Synopsis: 

The player spawn in a predefined environment where he can interact with different objects. His goal will be to accomplish several objectives: die in several different ways. To do this, he will be able to take objects and manipulate them, mixing them with others to create interactions. This will have consequences and the player will have to think to use the objects in the right way to achieve the desired goal. The player will be able to return to the initial state of the world at any time and reset the objects. Some possible death ideas: 

  • electrocuted in his bath
  • smothered by an egg
  • explosion of the oven
  • poisoned by smoke

The difficulty is high! In the second level I disappeared on the right with the black spirits/ghosts and there was no way to die or retry, might be a bug ^^ And one time I fell from a high place and for the respawn I had a high velocity and went through the environment, then lost all my lives without touching anything XD

other than that I liked the sounds and design!

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Wow the ending was brutal XD

I literally screamed twice in the game, the first with the ball and the second in the bookstore. I had chills the whole time. The game is dark and that can be frustrating but it's perfect for a really creepy atmosphere. I really liked the breathing sounds in the scariest moments. Overall I have very few points that I will correct, it was a very good experience. The models are very nice and the sound ambiance is top notch. 5/5 one of my favourite fames from this GJ! a shame it does not have a lot of ratings

That was awesome, the enigmas were interesting and the difficulty was perfect (for me)

That was incredible and really creative. It's obvious you put a lot of work in the content and that was really enjoyable

Congrats for the procedural labyrinth, this is awesome! I love the sounds, they were really creepy

 L'ambiance était vraiment flippante j'ai beaucoup aimé le principe de suivre une ligne continue avec différents éléments creepy. A l'exception du son des pas que j'ai trouvé un peu violents, j'ai beaucoup aimé les autres (bruit de la voiture, loups, train, etc). Le cri de mort est atroce XD 

J'ai pas trop compris pourquoi parfois le jeu était flou, ni quand. Quel était le but ?

En tous cas bravo à l'équipe pour cette participation !! :))

I like the aesthetic, I managed to escape but I admit it was a bit creepy XD I liked the music though it was too repetitive

(1 edit)

Love the music, really enjoyed the game! I particularly liked the red one. It was challenging :)) I managed to score +120

(2 edits)

Damn that was hard! I like the generation, lights and design. 

Is there a way to go down a platform? Also in certain situation I was not able to climb with a rope through a platform, not sure how I should survive XD

Really good job that was neat and fun!