We made it through the night, jumped a few times :D. Nice aesthetics and sound design !
Lamamour
Creator of
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I really loved the sound effects and the cutscenes you made, I jumped a lot haha
I was stuck when I needed to find a code, and unfortunately went a long time trying to know what to do next. Really graat job, it works perfectly. I especially loved the descriptions of the items, the interactions were really intuitive
XD well OK! Actually.. What are you trying to do with it? It's not a game per se, it's a tool I build to solve directed maze. I explain more about the context and how I built this here: http://codinity.io/unity/directed-maze/
Day 1 & 2 :
- Managed the player movements
- base interaction with objects (detection, hover)
- UI button displayed on top of the object
Reflections for UX/UI design: First and 2nd ones are not limited by the number of possible interactions
Days 3&4 :
- Managed the actions (inspect, take and eat/drink)
- Inspect dialog displayig message
- Objectives to complete
- Experimentation of a re-ordable list in a custom editor o/
Days 5-7:
- Craft system : Two CSV files that will contain objects and receipes
Items (ID, ItemName, DisappearAfterUse) | Receipes (ResultID, Items) |
1, Egg, true 2, Egg mixture, true 3, Poison Bottle, true 4, Bowl, false 5, Poisoned egg mixture, true 6, Omelette, true 7, Poisoned Omelette, true 8, Pan, false | 2, 4, 1* 5, 2, 3 6, 2, 8 7, 5, 8 7, 6, 3 |
Here we go, starting this new Game Jam!
I'm happy to participate and I hope that this adventure can bring me good working practices. Here is the initial schedule:
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Goal of this first week: to develop the prototype of the game whose idea I found. The prototype will have to be functional and fully playable without a menu. The core gameplay will have to be developed (possible bugs).
I will use JamBoard for the visual management to manage my tasks. Here are the tasks for this first week of prototype:
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Game Synopsis:
The player spawn in a predefined environment where he can interact with different objects. His goal will be to accomplish several objectives: die in several different ways. To do this, he will be able to take objects and manipulate them, mixing them with others to create interactions. This will have consequences and the player will have to think to use the objects in the right way to achieve the desired goal. The player will be able to return to the initial state of the world at any time and reset the objects. Some possible death ideas:
- electrocuted in his bath
- smothered by an egg
- explosion of the oven
- poisoned by smoke
The difficulty is high! In the second level I disappeared on the right with the black spirits/ghosts and there was no way to die or retry, might be a bug ^^ And one time I fell from a high place and for the respawn I had a high velocity and went through the environment, then lost all my lives without touching anything XD
other than that I liked the sounds and design!
Wow the ending was brutal XD
I literally screamed twice in the game, the first with the ball and the second in the bookstore. I had chills the whole time. The game is dark and that can be frustrating but it's perfect for a really creepy atmosphere. I really liked the breathing sounds in the scariest moments. Overall I have very few points that I will correct, it was a very good experience. The models are very nice and the sound ambiance is top notch. 5/5 one of my favourite fames from this GJ! a shame it does not have a lot of ratings
L'ambiance était vraiment flippante j'ai beaucoup aimé le principe de suivre une ligne continue avec différents éléments creepy. A l'exception du son des pas que j'ai trouvé un peu violents, j'ai beaucoup aimé les autres (bruit de la voiture, loups, train, etc). Le cri de mort est atroce XD
J'ai pas trop compris pourquoi parfois le jeu était flou, ni quand. Quel était le but ?
En tous cas bravo à l'équipe pour cette participation !! :))