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Crunchless challenge - Starting

A topic by Lamamour created Nov 01, 2021 Views: 66
Viewing posts 1 to 1
Developer (2 edits)

Here we go, starting this new Game Jam! 

I'm happy to participate and I hope that this adventure can bring me good working practices. Here is the initial schedule:

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Goal of this first week: to develop the prototype of the game whose idea I found. The prototype will have to be functional and fully playable without a menu. The core gameplay will have to be developed (possible bugs). 

I will use JamBoard for the visual management to manage my tasks. Here are the tasks for this first week of prototype:



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Game Synopsis: 

The player spawn in a predefined environment where he can interact with different objects. His goal will be to accomplish several objectives: die in several different ways. To do this, he will be able to take objects and manipulate them, mixing them with others to create interactions. This will have consequences and the player will have to think to use the objects in the right way to achieve the desired goal. The player will be able to return to the initial state of the world at any time and reset the objects. Some possible death ideas: 

  • electrocuted in his bath
  • smothered by an egg
  • explosion of the oven
  • poisoned by smoke