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Horbo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #46 | 3.333 | 3.333 |
Horror | #63 | 2.889 | 2.889 |
Enjoyment (Best Game) | #71 | 3.000 | 3.000 |
Aesthetics | #90 | 3.222 | 3.222 |
Story | #123 | 1.667 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Congrats for the procedural labyrinth, this is awesome! I love the sounds, they were really creepy
For such a simple game, it was actually pretty fun to play! The procedural generation kept it fresh and gave it replayability. It would have been cool if there had been more variety in the enemies, but the enemies that were there posed enough of a threat to make exploring the labyrinth tense :)
Great sound work. Nice aesthetics.
Very good! I got killed a few times by some cones.
I got killed by an army of cones that flew through a wall in front of me. then when I respawned I fell through the map :D Still enjoyable though.
Damn, I thought I had fixed that. Thanks for the heads up!
This was fun, I wish there was a minimap with a fog of war, but I completely understand being under a time constraint - I think this is a good job, with a little bit of refinement this could be quite enjoyable.
Good idea! Maybe something to consider for a post jam update
Looks cool and feels creepy. I wish there was a sprint mechanic or something to move faster so I can get away from the cone dudes.
Yeah, I didn't have enough time to implement it properly, but a limited sprint mechanic sounds good
At first I thought I had to go for the lights... but I quickly realized that this was a mistake :D