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Will you finish or refine your game after the Jam?

A topic by Starline Arts created Aug 27, 2021 Views: 437 Replies: 13
Viewing posts 1 to 14
Submitted(+1)

I've played as many games on here as possible and some have great potential! 

Under the pressure of a month's time span, it's difficult to put out a product that works 100%(heck even 80%) right off the bat. As always congrats to those who were able to submit theirs to the Jam! But now where does it go from here for you? Will you finish the game? Start a new one? Are you done with development? New engine? For those projects that were so close to being finished, I hope you complete it and put it out there as it's "perfect" version! 

Just for myself, I'll be rereleasing my game as a "+ Edition" next week. The feedback I obtained during this was invaluable to my growth. I was already working on another RPG maker game prior to this one. Everything I learned here will help that project get realized. Shameless plug but follow me for updates on that!

Also I'm willing to team up with other's to help their RPG maker games get realized as well just hit me up!
linktree: https://linktr.ee/Starline_Arts  Discord: BlueRiser#0724

Submitted(+1)

I used the Jam Trial version so I don't actually own MZ so it's gonna be a hard No for the foreseeable future lol. Even if I did own it, I don't think I would refine it, at least for the time being. (At a bare minimum I'd fix the small typos and other errors but nothing major. It will bother me a bit those are stuck in there). I actually finished the bare minimum I wanted with One Final Wish. I had plans for extra content and a NG+ but that was also extra and nothing I was going to push for. Maybe one day down the line when my other game is finally finished I'll go back and refine/remake it but for now it's just as it is. For now I'm just trying to work on my massive project that's been on my mind for years. 

But everything I learned while working on the jam as well as the feedback I got I've already put towards my main game so even if I never update One Final Wish again the mere existence of it helped shape my other works and that's good! 

Submitted(+1)

In my case, I set two goals for continuing and completing the creation of this game: to at least pass the first round, and to receive feedback from players who would show some interest in the story or the game as a whole. This may also be the reason why I chose to rework my game into a shorter demo before the submission deadline.

Today, I'm really happy with the result. Even though I failed, I think, in the second round, I received constructive feedback from the community that encourages me to pursue this game. However, I still have a lot of work to do to improve and produce a finished, well-balanced game, so no immediate release is planned. For now, I'm only thinking of opening a forum thread to share more with the community about the progress of the work, and to continue to receive that valuable feedback.

But, as a gamer, I'll also be happy to revisit and replay some of the great games I tested during this jam. I can only encourage their creators to continue and, even if the result of the jam is not up to their hopes, not to give up.

Submitted(+1)

Like the above person (or maybe a couple above me now), I also used the free event version for the jam. While I won't be finishing or refining my game *after* the jam, I did spend as much time as I could after submissions closed (and before the free event version of MZ expired) to do just that! It was only an extra week, but I think I was able to get in the rest of the content my partner and I had planned for the game, as well as give the game a much needed touch-up. It's still a super-short game, but I'm a lot happier with it now than I was when I originally submitted it. Like you, I also plan on uploading this updated version later. In any case, I don't plan on updating it anymore even if I do purchase a copy of MZ later.

Submitted(+1)

I do plan to do a remake for my game. It has been a great journey and I learnt a lot. People really like RPG Maker games and with that, I intent to stay longer to create more games, although having a team would be really cool. :)

Submitted(+1)

I plan to release a final update to fix some bugs and dialogue problems, improve battle balance and add some things. But I won't be working on this version for too long, since I'm already planning to keep developing in another engine.

Submitted(+1)

I plan to move my games to unity or godot as those are much better for my style of game. I'd be able to spend less time trying to figure out how to manipulate the engine into doing something and focus more on making the other game elements.

Instead of a bunch of workarounds, I'll be able to implements what I want more directly (For example, Nol's potions are supposed to actually be much more flexible and allow the player to customize them to a much greater degree. This wasn't possible for the base engine without hardcoding each variation and the engine only allows up to 999 variations assuming every slot is used (there is also the fact that she can use the potions directly as well). Just the healing potion alone would have been more than the limit (HP 1, HP 2, ... HP 9999 would be 9999 potions alone). Tulu was supposed to be able to buy custom skills that allowed you to mess with them with points for each skill with effects learned from enemies. Nara was supposed to be able to fill her toys with potions in each slot so that the player could customize how she played. With the limitations of the game engine, these just weren't realistically possible.

Another benefit of Unity is that it will be much easier to apply certain effects and make them obvious. For example, instead of having to set up complicated formulas to figure out damage based on relative states for each attack, I could just have that as part of the attack system. It would also make having the different sides a lot more fluid.

Definitely plan to expand the game as well. Currently, my game has too much cut out (mostly stuff that was too complicated to do within the engine without some serious workarounds, which would end up just being relatively unintuitive for the player - even more so than my game already is).

I want to show off that Nol's real goal is to research and she sells potions she makes (either directly herself or through hired shopkeepers). I want to show off exactly how the world was made (in the post game) as a collaboration between the girls and Nara Torr (Goddess) for the purpose of messing around and training Nara (they basically made an actual world with real people, but then decided to treat the game as a VR RPG, which is why Nara (young) is basically using it as a farming sim and actually the only one that really considers in the world's citizens as she is the only one that just wants to go home and do normal girl things instead of being some crazy training junkie). I want to show off how Tulu's goal is just to not be bored, so she does all sorts of antics just to stave off her boredom.

Submitted (1 edit) (+1)

I did everything I could for that version of the game, in the contest version of MZ, with the experience I had. I plan a new version in the future and I hope it will meet my newly found expectations.

The game jam taught me a lot and gave me a lot of ideas, I hope I can do more when I will really get MZ.

I'll be releasing a better version next week too.

Submitted(+2)

I am definitely planning to expand and polish my entry in the future, but I also used the free trail and don't currently have the funds to buy MZ yet.

I'd really like to improve the game based on the feedback I've gotten: add that story I didn't get around to making, do a whole lot of balancing to make the game more interesting and challenging, fix all the bugs, and see if I can add extra mechanics that didn't make it in due to time limitations. I'd love to make it into a full game(perhaps even commercial) with even more monsters to encounter and secrets to find and really try to make something more unique.

I'm excited to start work on it again! :D

Submitted(+1)

 I'm really happy with mine and I learned a lot too. Didn't pass round 2 but loved the feedback people gave it. I just need to polish a lot of things, bug fix and rebalance like 90% of the game. I hope who played it try it again after the update. 

And maybe add a tutorial for the gameplay. That's really important.

Submitted(+1)

I only used the game jam version of RPGMZ too, so maybe if there was a discount (again) on Steam... >.>

In the meantime, I'll be exploring other game engines to refine my game (and maybe make new ones) - I have my eye on Godot right now!

Submitted(+1)

I plan to continue on my submission once I am able to buy my own copy of MZ, but till then, I'll probably work on a Visual Novel I want to see come to fruition.

Submitted

No. My MZ copy has expired and apparently, my game wasn't worth even a single comment. So, I'm better off with making something new, using another tool or engine.

Submitted

I'll be refining and continuing my game. I'm just not sure when, as I have another game I'm working on, plus I promised to join a few more jams.