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Last Planet's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation (visuals) | #34 | 4.085 | 4.085 |
| Overall | #74 | 3.773 | 3.773 |
| Theme | #106 | 3.809 | 3.809 |
| Concept (gameplay) | #107 | 3.426 | 3.426 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A very good use of the theme. I like the rts/tower defense idea on a sphere. It was very difficult to defend with the setup but a very good proof of concept. Great job!
Game idea is pretty good and fun to play, but there're some bugs when you retry the game without refreshing the browser as:
- More enemy units spawning frequently
- Unable to rotate your own units
Fun perspective shift of a typical rts/tower defense game.
However I think having your troops spawn closer to the tree would've helped immensely, it takes way too long for reinforcements to get to the tree now. Also some bugs where troops stopped shooting and wouldn't rotate.
Pretty fun. Some of my soldiers seemed to wander around helplessly though.
Nice little strategy game. After a while I think it started to bug out a bit though. My troops was running around and not attacking aliens and clicking them didn't do anything. So after a while my screen started to get pretty covered and figuring out which ones were actually alive and working became like a puzzle on its own.
It's a very cute game! I like it! I encountered the bugs others were talking about below... I was like "shoot! shoot!" my little combat dudes! But, all in all, love the simple mining and attacking gameplay. Totally up my alley. Thanks for the game! - ET
yes it's got some bugs, but it's a really interesting and different game idea, that's fun and clever.Great start to what could be an excellent full game.
Great jam game as it is :). Well done
A game with a strategy element where you can prioritize resources or army is my kind of thing. I really like that part and you made it fit the theme and game world so well. My only complaint about it is that AI is sometimes not wanting to fight closes enemies and seems to ignore them, it loses me time and the tree gets destroyed no matter what I do. Speaking of which, I feel like you picked really great lore for the theme and the world. Something like a little last tree of hope goes really well with tiny planet. Good job overall
This is a fun concept, and a good use of the theme. But there are some things that can be improved here:
The enemies spawn right next to where my units spawn, and without warning. If there was like a ship orbiting the planet spawning the enemies where I can see them and not on top of my units that would be a lot more fun
When all the characters are on top of each other it's impossible to click on the one I want. If they had some sort of collision keeping them separate they would be easier to control