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A jam submission

Alien HuntView game page

Prop Hunt meets Where's Waldo
Submitted by WittyWare — 29 minutes, 43 seconds before the deadline
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Alien Hunt's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (visuals)#104.4624.462
Overall#523.8973.897
Concept (gameplay)#533.7693.769
Theme#1603.4623.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Great visuals, dialog, sfx, music, and concept, awesome entry. Couldn't find the small can alien though, after a lot of time looking for it i had to just give up.

Developer

Thanks! Glad you liked it! Yea, that's fair. I definitely would've liked to add a hint system if I had some more time. Maybe later! :D

Submitted(+1)

Wow, very polished! Fun little story too, loved it.

Developer

Glad to hear that! Thanks for your reaction and your kind words :)

Submitted(+1)

Wow I can't believe how much content you had for a jam game. It was a nice take on a hidden object game and pretty challenging at times. The rotation perspective added a nice dynamic to the game and allowed for some cool perspectives like looking through windows to see something. Very cool. The alien effect and sound effects were super satisfying, I liked that.

Developer(+1)

I'm so glad you liked it!! I did try and make some fun setups where you could look through windows or open cabinets and find the right angle. Happy to see that paid off. The sound effects (namely the alien and the commander) were actually voiced by me with a little pitch filter on top, which was the first time I really tried anything like that, so I'm super happy to see you liked those too! Thanks for the kind words :)

Submitted(+1)

A well polished game with a nice chilling music to go with it. Love how you pull all the assets together, very well built scene! The fact that you have a narrative to go with the gameplay really shows the extra mile you took to your level design.

The difficultly are good but I still get frustrated after searching for too long, perhaps maybe say after 1 minute into the level the guy pop out again and give more hints to its' whereabout. Also, I feel 150+ mb is a bit big for the game, did you make multiple scene for each level? Forgive me if I'm wrong , but if every level is a new scene, may I suggest you have a script that enables/disables objects within the same scene for their respective level. 

As for the theme, it feels fitting but at the same time I felt it's holding the game back. I think it'll be even more enjoyable if there's more camera control. 

Overall a job well done! Good game to chill and play! Keep it up! 

Developer

Thank you so much! Those are very kind words and I appreciate them!!

Yea, I totally get that. A hint system of some sort would definitely be welcome. If I'm going to further develop it I will look into adding it for sure.

I'm actually not entire sure where the size is coming from. This definitely isn't my first rodeo by far, so I'm pretty good at efficient code/architectural structure and I'm definitely not hardcoding 20 scenes. My best guess is because I just loaded in all of the asset packs I'm using or thought about using into Unity, that it's just compiling *all* of those assets into the final build. I'd have to do some testing to confirm that, but you know how game jams are with time... I figured my time would be better spent improving the game than optimizing the file structure behind it ;).

Also agree on the camera controls. Ideally I think I'd want to have the mouse play a much more vital role, so you don't have to rely purely on the keyboard for the controls. And maybe even look into more of a free mode of such. I felt like I couldn't really change it too much without going too far away from the theme, but in a future update I might be a bit more loose on that. And this was also another case of time constraints, where I didn't want to spend hours with the control scheme instead of spending that time developing levels and content.

Thanks again for all your insightful feedback! 

Submitted(+1)

Tested it, so, to be honest, I always hated that kind of games :p. But, the idea is really well made, the rotation is really pleasant to make, the firsts item are easy to find so you can test how everything works.

I won't push the gameplay that much, because, well, not my type of game, but that's nice to have a story, some dialog (a bit goofy!).

Really everything is nice and has a good feeling! Congratz!

Developer

Haha that's very fair! Nothing is everyone's cup of tea and I totally get that. Thanks for being upfront about that and still appreciating the game even though it's not your thing! 

Submitted(+1)

This is an excellent seek and find! I had a lot of fun spinning around and trying to find things. I only got through the first house but I may come back to it later. Great job!

Developer

You're very kind! Thanks for playing. Glad you had fun :D. Good luck with the second area!

Submitted(+1)

Great game! Really cozy with nice levels and fun music. Loved the alien effect! Good job!

Developer

Great to hear! Glad you liked it. Thanks for your kind words :)

Submitted(+1)

Cool Game, love the concept. I like the effect when you find an alien 

Developer

Awesome! Glad you liked it. I was quite happy with that effect myself, so it's good to hear I wasn't the only one ;)

(+1)

Great work Witty!!!!


A very awesome and relaxing game to play!! The camera controls were very easy to get the hang of, and the satisfying feeling of finding the hidden aliens and hearing them squirm was amazing :)

Developer

Thanks so much for giving it a try! Glad to hear you liked it :D