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A jam submission

PatternsView game page

Rotate patterns to fit them in the grid!
Submitted by qewer33 — 4 hours, 38 minutes before the deadline
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Patterns's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (visuals)#2942.1822.857
Theme#2952.2913.000
Overall#3112.1462.810
Concept (gameplay)#3181.9642.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

Simple game with solid concept and presentation, good job.

The rotation of the pieces could have being done solely by the mouse, left and right mouse each rotating to one direction without the need to select a piece before hand.

Submitted(+1)

I think the game’s presentation was pretty clean, and the audio was satisfying. Mechanically, the controls mostly worked for me.

I say the controls mostly worked only because I felt that, while I could use the A/D keys to rotate the tiles, I still had to use the mouse to select different tiles. Game might have flowed a little better if you could move between tiles with the keyboard as well.

Sadly, I didn’t think there was any challenge to the game. I don’t even really need to look at the tiles to orient them properly. All I need to do is rotate them until I see the counter at the top tick down.

Also… the Linux build was broken for me. The game immediately dies with a Stack Overflow issue. Perhaps it was my version of OpenJDK… I’m not sure, I’d have to dig deeper, but it was unfortunate. It ran fine via WINE, though.

The visuals and audio for this game are very nicely presented, unfortunately, for me, the game had no challenge to it.

Developer

Thanks for the comment! You can navigate through the tiles with the keyboard already (arrow keys :D). As for the linux build issue, I also use linux myself and didn't have any problems (and it uses a bundled java version so really not sure about the problems there). As for the challenge part, it is understandable and yeah I agree the counter at the top really made things easier than it should have been since the main way to know if the tile was in its correct rotation was supposed to be looking at it and checking (there is a "ghost layer" above the tiles that shows their correct rotation).

Submitted(+1)

I think it's a good idea. I never really got the hang of it and resorted to checking how many tiles were still in need of rotating. I think you can make the instructions and patterns clearer. Good job though on participating and finishing a jam entry.

Submitted(+1)

I like to just launch myself in the game THEN read the instructions when I'm lost. Here I was like "hu, what can I do", saw the counter, realized that when I moved something it got higher... And the understood how to play :p.

1:30 for the hard level, sadly I can't watch my end maze, there's some problem with positionning I think, I could finish using the counter, but for exemple this :

It seems not in the right place but the game consider it is :(.

I don't know if you tried it, but instead of the shadow things, make it a bit redish when ti's wrong? Easier to grab/guess, some texture are hard I think.

Nice little game, good little puzzle, with a bit more of polish and pushed a little, yeah that would be a nice phone game to have to pass time!

Developer

Thanks for the comment! Yeah there may be some bugs with the correct rotation (especially on the hard difficulty) since I rushed it a bit to publish on time :P Also yes I was going to make it be something like red when its in the wrong rotation and green when correct but then I thought you could finish the game by just (pretty much) blindly rotating the pieces so decided not to add it.

Submitted(+1)

I know it's too late and during the jam that may have been too long to implement. But maybe just fade in the red things when you unselected it, have the shadow but if you missread it, the game actually tells you! (Well, it already tells you with the number of piece top :p)

Submitted(+1)

1:28! fun.

Developer

Thanks!

Submitted(+1)

My best time on hard was 1:39! I found a sneaky tactic where I'd look at the number of tiles left to see if it was actually completed lol. I could definitely see this being like a mindless app or something where you had to rotate the pieces to form a larger picture or something. Thanks for sharing!

Developer

Thanks for the comment! The piece counter was actually a last minute idea that came into my mind, it made stuff a lot easier Rotating pieces of a full picture is also a great idea, it would have made gameplay  a bit more interesting, might try to do that for another jam :D

Submitted

Might be just me but the linux version has crackling audio.

Developer

Interesting, I'm also on linux and it's fine for me, might be a java performance problem but not sure.