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I think the game’s presentation was pretty clean, and the audio was satisfying. Mechanically, the controls mostly worked for me.

I say the controls mostly worked only because I felt that, while I could use the A/D keys to rotate the tiles, I still had to use the mouse to select different tiles. Game might have flowed a little better if you could move between tiles with the keyboard as well.

Sadly, I didn’t think there was any challenge to the game. I don’t even really need to look at the tiles to orient them properly. All I need to do is rotate them until I see the counter at the top tick down.

Also… the Linux build was broken for me. The game immediately dies with a Stack Overflow issue. Perhaps it was my version of OpenJDK… I’m not sure, I’d have to dig deeper, but it was unfortunate. It ran fine via WINE, though.

The visuals and audio for this game are very nicely presented, unfortunately, for me, the game had no challenge to it.

Thanks for the comment! You can navigate through the tiles with the keyboard already (arrow keys :D). As for the linux build issue, I also use linux myself and didn't have any problems (and it uses a bundled java version so really not sure about the problems there). As for the challenge part, it is understandable and yeah I agree the counter at the top really made things easier than it should have been since the main way to know if the tile was in its correct rotation was supposed to be looking at it and checking (there is a "ghost layer" above the tiles that shows their correct rotation).