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A jam submission

Spin PinView game page

Submitted by NikitaChernin (@n6chernin) — 3 hours, 18 minutes before the deadline
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Spin Pin's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#502.9593.091
Gameplay#612.6112.727
Sound#632.2632.364
Overall#632.5682.682
Aesthetics#702.4372.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

there is no way to know the color of the next pin, so isn’t this basically just a rng simulator?

Developer

That part is luck, but you can pause the rotation to try to react to the color. It would be too easy if you knew the next color 

Submitted

well, yeah, but you could’ve just made there be no way to stop it and showed the next pin color so that way it is still challenging but not just completely rng.

Developer

I tired and it is way less challenging that way

Submitted

it would be better than just rng though.

Submitted

This is great!  Clean execution!  I can see a game like this working very well on mobile too; it'd be interesting if you could influence the rotation with touch in the spin area; and then another touch for tossing the pins.

Developer

That's a neat idea! Thanks for the inspiration! 

Submitted

I must admit I'm in love of the cover logo. *_* The game is also great, but I think one piece is still missing. Cause the merging makes not so much sense at the moment. It's purely based on luck and can not be used on purpose. Other than that it's a good game of skill. :)

Developer (1 edit)

The merge increases the possible high score count and while luck is involved, you can also use the pause rotation mechanic to eliminate some of the luck involved. Thank you for the comment about the cover art too lol

Submitted

Nice game. the visuals are very neat and clean.

The gameplay is oddly satisfying and addictive. I found myself clicking on retry instantly after I lost just too try and do better.

It took me a while to understand how and when to merge (not sure i fully got it thought) but it might be just me. ^^

I had the same reflection as the comments bellow while playing : "why cant I see what color I'm shooting ?" but I understand it's on purpose.

All in all, very good game ! good job :)

Developer

Thank you for the feedback. Glad you enjoyed!

Submitted

The mergin part was a nice addition to this type of a game, it is well executed and polished. Good job!

Developer(+1)

Thank you. What I realized is that these types of games have a finite high score to them because you can't get more pins in, so merging the pins was my first idea to this problem. 

Submitted

Cool concept but, there is no way to see what color of the pin you are about to launch.

Developer

Yeah, but you can pause the rotation. It would be too easy if you see what color pin it is. It was a strategy decision 

Submitted

Game felt REALLY good. Simple mechanic, but really fun to play. Found myself restarting quickly after each time I lost. The one piece of feedback I would give is that, unless I missed it, it would be really nice to see what color pin i'm about to launch. Thanks for making this! 

Developer

Yeah, i thought about that, but i decided against it because i wanted people to use the mechanic of pausing rotations to check the color and then continue. Makes the game a bit harder

Submitted

Went back and played again and I agree! pausing the game to find a spot to fit a pin in and crossing your fingers that the color is right does add a bit of anticipation and anxiety to it. Again, nice job with this. It grabbed my attention! 

Developer

thank you so much. if you have any feedback at all please tell me. Always looking to improve.