Is there a discord or anything like that? Also, is there only one theme?
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The merge increases the possible high score count and while luck is involved, you can also use the pause rotation mechanic to eliminate some of the luck involved. Thank you for the comment about the cover art too lol
The game is great. I loved the voice overs. The camera was very laggy and I missed most of the visuals due to it (For anyone wondering, it is not a computer issue as my computer is very good at running graphics and all that jazz). The camera moved way too much and as probably the thing that made me rate as I did. Another issue was the particle system. Very over done in my opinion, however I loved the graphics. Otherwise great game, I could definitely see this as a full release in the future.
I liked the game a lot. Just some feedback: the hitboxes were messed up. That has to be fixed. The inverting of the colors hurts my eyes/brain a lot. (I am not usually like this, I work in theater lol, but this gave me a headache) I wish the player movement was a bit smoother, but otherwise great game!
Thank you so much! I see a lot of polish being added but considering the time I had and the fact that just 2 hours before I started this I submitted another game to another jam (HAGJ 4 if you want to check it out), I am really proud.
Thank you for the feedback. I can't speak on the art stuff, that was all our amazing artist Tuile, but I know how much work she put in to make sure the attention to detail was there in terms of art. She was also our writer as she came up with the idea the Cook could not be understood by the player because they are (for lack of better term) from a different world. The minigames part was something we struggled a lot with. For one, we were planning on having a lot more, but some where cut due to time constraints. On there own the minigames are easy, so we thought having the amount of objects required be higher would increase difficulty. That is something to note, more work does not make it more challenging/fun. In terms of the music, we had a lot more music (heck we even had a whole music game in the works), but we did not have the time to put it all in. I am really glad you enjoyed it, all that goes to our composer Jacob. I like your idea with the itch page. Will look into it.
I had a few ideas on the ending but ultimately did not have time. I started this game around 8pm est, went to sleep around 10 pm, got up at 9 am and summited it around noon the next day. I wish I could have made a few more levels, but in the end, I think for the amount of time I had, it came out decent. I wanted the last few levels to have a character that was a combination of both souls in a new combined world, but I did not have the time. I also wanted the levels to be harder, with more puzzles, but it ultimately did not come out as planned. For the amount of time I had, I think I did a good job.
Hey everyone! Thank you for taking a look at this game! I only had about 12 hours to make this due to my participation in another jam and I can see a lot of areas where this game is lacking. **cough cough** AUDIO.... If you have a chance to play the game, please leave some feedback on it! Anything is really appreciated.
Thank you for your feedback. While I disagree with you on the Thematic Relevancy part, I really appreciate your feedback! Thank you for spending your time writing out all of this. Will take it into consideration for the next game I make!
Thank you so much. The bugs were a problem, so instead of hiding them, I picked to embrace them. Probably better to do so anyway. The audio for the animals is a bit too much.... should have lowered it a lot. The growth part was supposed to be like the growing world (more and more things happen at each level) and the growth in diffulity of the puzzles. Glad you enjoyed and thanks so much for the tips!