nothing cooler than begging for subs on Itchio.
for crying out loud guy.
true story - i have never in my life advertised my channel on anything other than my own channel.self advertising is pretty scummy, and looked down upon by pretty much everybody that sees it.
You've seen ppl on youtube commenting on other ppl'smore successful channels to get advertising for their shitty ones
make good content, and people will check out your stuff. Use twitter, put yourself out there - just don't put yourself in OTHER people's venues trying to get a slice of the people going there.
deplorable.
I don't understand what your issue really is. I have shared many, many videos on itch.io and not one creator every complained about me posting those videos or about my encouragement for subscribing.
Self-advertising is not scummy, it's advertising. And nobody went to other people's Youtube channels so that example is mute.
I didn't argue, I didn't start anything, nor did I use insults. This is the first time anyone expressed any problem with that one sentence. Hundreds of videos posted over the course of 18 months and not one complaint until today when another Youtuber had issues.
Of course if you SPLEETEAM don't agree with the one sentence and the video, since they are self-advertising, then please let me know and I'll delete them from the comments.
Sorry SPLEETEAM - I was just browsing, and hoping to see some information on the game - and all i found was an advertisement for a youtube channel
doesn't help anyone at all if they were interested in your game.( which i was ) So i checked it out and I have one ( well, two ) issues with it.
The jumping height is one fixed height, so you always do max jump - which makes the arduous platforming later on with the small 4x4 blocks a chore, falling off of them constantly. My controller somewhat worked, I just couldnt click to talk to the statues, or shoot the gun.
which brings me to the only other issue I had - if you manage to shoot the gun in a spot that has fixed " reflective" properties ( the ones you bounce the lasar off of to hit the suns ) the shots never disappear, and I checked the recording - the sound they were making when they bounce of a wall never goes away, not until you complete that particular level. ( world 3 was where this happened )
Not a deal breaker, but worth looking into ( perhaps put a timer on how long a lasar shot can stay on screen for? )
Anyways, not a bad lil game. I'm putting the recording into a much larger video with several " vaporwave" inspired games. ( probably won't be uploading it anytime soon, editing and all that stuff )
cheers!
Thank you! We will look into these issues, with jump height as well as adding controller inputs for shooting and accepting dialogue (the game wasn't programmed with controllers in mind). With reflection, it does actually have a timer that kills the laser, however when it reflects it resets the timer, which causes the issue. Because we're relatively new to Unity, we couldn't figure this one out in time for the GameJam and we apologize. We will do these fixes after the GameJam rating period has ended.
Such UNFATHOMABLE ignorance. There is nothing wrong with advertising, nothing wrong with having a dream. You don't seem to have a lot of experience making videos. You need a lot more than good content to get out there. True, one can market on Twitter, IG, etc. But marketing on itch.io by playing games and GIVING them publicity while getting some in return is completely fine. In fact it is beautiful.
Please, if you are struggling with your channel, think not to lash out at other creators who are still struggling. But instead feel their desire to achieve greatness. Anger and criticism will bring darkness to the caster and receiver. Instead bring positivity and appraisal to give others hope. Temmieneko, I believe in your greatness, I hope you believe in it as well.