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(1 edit)

Sorry SPLEETEAM - I was just browsing, and hoping to see some information on the game - and all i found was an advertisement for a youtube channel 

doesn't help anyone at all if they were interested in your game.( which i was ) So i checked it out and I have one ( well, two ) issues with it.

The jumping height is one fixed height, so you always do max jump - which makes the arduous platforming later on with the small 4x4 blocks a chore, falling off of them constantly. My controller somewhat worked, I just couldnt click to talk to the statues, or shoot the gun.

which brings me to the only other issue I had - if you manage to shoot the gun in a spot that has fixed " reflective" properties ( the ones you bounce the lasar off of to hit the suns ) the shots never disappear, and I checked the recording - the sound they were making when they bounce of a wall never goes away, not until you complete that particular level. ( world 3 was where this happened ) 


Not a deal breaker, but worth looking into ( perhaps put a timer on how long a lasar shot can stay on screen for? ) 


Anyways, not a bad lil game. I'm putting the recording into a much larger video with several " vaporwave" inspired games. ( probably won't be uploading it anytime soon, editing and all that stuff ) 


cheers!

(2 edits)

Thank you! We will look into these issues, with jump height as well as adding controller inputs for shooting and accepting dialogue (the game wasn't programmed with controllers in mind). With reflection, it does actually have a timer that kills the laser, however when it reflects it resets the timer, which causes the issue. Because we're relatively new to Unity, we couldn't figure this one out in time for the GameJam and we apologize.  We will do these fixes after the GameJam rating period has ended.

(+1)

oh it's all good ^^ I love indie devs, and I enjoy new ideas and stuff.

Unity can be a bit of a bother, from what you have accomplished so far- you're doing pretty good :3 Especially for a Game Jam title.