Ah, great, thank you. :)
Cryptic Hybrid
Recent community posts
Got an error after putting together a... thing -
___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object oDialog:
ds_list_size argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_oDialog_Create_0
############################################################################################
gml_Object_oDialog_Create_0 (line -1)
Also, didn't get any counter for finding the pieces of the thing that needs to be put together.
Closing & starting the game again did eventually allowed me to finish the case.
I thought that was the plan all along, to have the mice eventually be lured out by playing the violin. :) Maybe that could be a way to ... convince a character to leave a room.
Difficulty is quite the task but there are options. I mean, there's already one in the build - calling Mycroft. Another one could be a short highlight of interactive areas. It will be interesting to see how the observation mechanic will work. Will Hol... the player's character be able to "see" details before talking to NPCs? Will you have to go back and forth to see the portrait of the NPCs & pin-point details that unlock new dialogue options?
I think the solution for this one is not elementary Watson...
Oh, and, will Sh... the player's character have any pets?
Really liking the color palette used. And the fact that you can call to get help. The deduction part I'm assuming will require more player input in the future, maybe that's the reason for the portrait when looking at people?
Looking forward to future updates. Maybe the mice will come out when Sher... ahem... the main character plays the violin.