I had a lot of fun and would love to see more levels. here is some feedback: 1. Add an indicator so you can see wich slime you are. 2. Try to have a consistent pixel size.
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Parallel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #20 | 3.882 | 3.882 |
Gameplay | #20 | 3.529 | 3.529 |
Audio | #33 | 3.176 | 3.176 |
Overall | #39 | 3.412 | 3.412 |
Visuals | #73 | 2.824 | 2.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Art
I used Jpixel, a pixelart tool and a premade pallette but i made all the art.
Audio
Yes, using BeepBox and SFXR
Comments
I loved the puzzle design. I read that you were only thirteen years old; that makes the puzzle design all the more impressive. Regarding gameplay, I encourage you to improve the player feedback. As of right now, there is no way of telling which character you're in control of. Maybe you could distinguish one of them with an outline. Besides that, I don't know whether player switching is necessary. Maybe it'd be better if I had simultaneous control (w-a-s-d & arrow-keys)? As far as the visuals go, try to commit to a pixel size. Your background, for example, has fewer pixels than the actual stage. That being said, I believe your gameplay mechanic represented the theme very well! Overall, good job! :D
Good game. Although a visual indicator of which slime is current would help. How about a fog overhead of the current slime?
Also, I kept trying to jump with space by mistake. So the control can be more obvious.
This game turned out just as good as expected, great work! The art and sounds are really good, and I love the projection mechanic, even if I got stumped on a level.
My only problem with it is that the jump height is slightly too low, making it fairly difficult to jump on the projection. I think that's why I got stuck, actually!
Despite that, the game was great!
I was a little confused on the projection mechanic at first but I got it eventually. Pretty good job.
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