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A jam submission

Arena HighrollerView game page

Roll your way across the board in this action arena!
Submitted by Orange Taste Games — 4 minutes, 3 seconds before the deadline
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Arena Highroller's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#423.0003.000
Concept#443.2223.222
Overall#572.9722.972
Presentation#623.0003.000
Use of the Limitation#722.6672.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just me (Randall Fraley / Rascaller)

Software used
Game Maker Studio 2

Use of the limitation
You hit a dice in the middle of the stage that determines how far you move (you were also supposed to be a dice yourself, randomizing weapon when hit, but that visual didn't make it in). Also, didn't incorporate different tiles to land on (short on time) but the dread can be seen in how there are more enemies when you hit higher numbers (further progress but a lot more chaotic)

Cookies eaten
I actually ate 5, what were the odds

How was your experience with Mini Jam?
Kinda jumped in the last six hours so it was a little stressful, didn't participate all that much with other people (yet), but this was pretty awesome. Simple theme, simple limitation, I MIGHT NOT HAVE CAPTURED THEM THE BEST I COULD'VE but it was cool to jump in

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Comments

Submitted

At first, I got frustrated because a lot of enemies are spawning but when I got the hang of it I finished it in no time. Great Game! Keep it up!

Submitted

It´s an interesting concept, was surprisingly enjoyable. It was simple yet could be addictive. I thought that depending on the dice it changed the powers or weapons the main character could get and the different enemies. Tested the 1.1 version. 

Submitted

Wasn't entirely sure what was going on, but it was a neat idea to change weapons when you get hit. And overally not too shabby considering the short time frame you made it in. Would be cool to see what you could do with the full 72 hours.

Submitted

Hey, good work on getting this in for the jam! I can tell you didn't take that much time to refine this, but you have a good idea here. Kinda reminds me of Super Crate Box. Keep it up!

Submitted

This is a fun game! I did have a little trouble with the difficulty, but I think that might just have been because I would get hit by the same enemy a lot of times at once, so it would be like resetting every time I get hit. I still eventually beat it though, and had fun doing so! Also really liked the way the game looked! Great job!

Submitted

Oh, I didn't understand that you got more enemies the higher you roll. I thought the spaces had random "encounters" so you fought what you landed on, if that makes sense.

Nice take on health, but it does mean you don't change weapons if you avoid getting hit, which kinda lowers the variety. I'd rather health was only moving backwards and the weapons changed when you rolled, so each "room" has random enemies and weapons. I don't know, just thinking out loud I guess.

Submitted

❄ Very cute pixel art, though I couldn't really understand what was going on, I don't know if it was a bug or not but the character only moving when you tap the direction doesn't exactly feel great

Developer(+1)

I couldn't find that particular problem on my computer, but that really sucks! Thanks for the heads up that people can have that problem, sorry about that.