Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 80 to 119 of 139 · Next page · Previous page · First page · Last page
(2 edits)

Looks interesting but couldn't try it; game crashes on startup:

###################
ERROR in
action number 1
of Alarm Event for alarm 1
for object oUIControl:

ds_list_size argument 1 incorrect type (string) expecting a Number (YYGI32)
at gml_Object_oUIControl_Alarm_1
###################
gml_Object_oUIControl_Alarm_1 (line -1)

Hi, sorry you hit this issue

We recently discovered the root cause, and this seems to happen when people aren't connected to the internet

Can you double check your internet connection and try again?

That said, we have a new version coming out very soon, and this bug should be fixed in that version

I had an error on a level :(


___________________________________________

############################################################################################

ERROR in

action number 1

of Destroy Event

for object oConnectorParent:

PerformEvent recursion depth failure - check for infinite loops, check objects for parenting

at gml_Object_oConnectorParent_Destroy_0

############################################################################################

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oControl_Step_0 (line -1)

that's a lot of "gml_Object_oConnectorParent_Destroy_0 (line -1)"

My game keeps crashing in the middle of me playing with that message

(2 edits)

Brilliant little puzzle game, well done. I've been trying to create solutions that use very little space by placing the building inside each other and ending up with a grid of nodes. 

https://imgur.com/gallery/jbA5ajM

I did isolate a bug. If you try to connect a node to one directly above it (two vertically adjacent nodes) the game crashes. I'll post the error message below. Here's a screenshot demonstrating it, the example that caused the error is on the far right.

https://imgur.com/a/Gl6gq9r

Thank you for such a great game!

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object oControl:

local variable (null)(100854) not set before reading it.

at gml_Script_SpawnConnectors

############################################################################################

gml_Script_SpawnConnectors (line -1)

gml_Object_oControl_Step_0

I haven't been able to play the game bc there is no full screen option and you can't resize the window. The window is too big to comfortably fit on my screen and it's very difficult to hit the play button as only a few pixels go above my taskbar.

(+1)

Sorry to hear that, we're releasing 1.0 very soon, and it will have full screen support

Why is this game so hard to boot up? Anyways, I looked at the .json file. Turns out rounding a flipped L makes a J.

We aren't noticing issues with booting up the game, but it seems that others have recommended unzipping the game into an x86 directory. We are totally unsure why a few are having this issue and most aren't but perhaps this will help? Hopefully this problem is resolved in the v1.0 update coming soon. 

Adorable little game!

Since you plan on releasing a 1.0, you might want to take a look at this message I got after a crash (as you can tell, I was trying to delete a connector).

___________________________________________

############################################################################################

ERROR in

action number 1

of Destroy Event

for object oConnectorParent:

PerformEvent recursion depth failure - check for infinite loops, check objects for parenting

at gml_Object_oConnectorParent_Destroy_0

############################################################################################

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oControl_Step_0 (line -1)

(+1)

Yep this is a known bug in the jam version. Try to focus on deleting the connectors away from the nodes, it seems that trying to delete the connectors at the nodes can cause two separate calls to delete the same connector (one from the connector and one from the building). This bug is fixed for v1.0 coming soon!

(-1)

i got a bug when i was sitting here typing stuff and i got an error  down for more info                                                                   


ERROR in

action number 1

of too many letters

for object oboxender

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)


















































btw i wrote this cause i wanted to trick ya all by typing a fake error

(+1)

Okay, We need CHEAT SHEET just so to help some folks that lack patience experimenting with the mechanic. Good for mind training.

Can you please make this avalible on macos?

Sorry for the late reply - the demo and full game are now available for MacOS!

Absolutely loving this!! I love the nuance of telling players that you can use just one factory during the tutorial; that had me challenging myself to 1) use only one factory, and 2) never make the same thing twice.
Also had a beautiful epiphany when I realized that after learning to make R by I + (reverse C) + (upside down V), doing D + (upside down V) also works! It means the game is following it's own logic; well done!
(Although I do agree with a poster below, that making T by doing L + (rotated I), and then rotating, should be as valid a solution as rotating the L first.)

___________________________________________

############################################################################################

ERROR in

action number 1

of Destroy Event

for object oConnectorParent:

PerformEvent recursion depth failure - check for infinite loops, check objects for parenting

at gml_Object_oConnectorParent_Destroy_0

############################################################################################

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oModule_Destroy_0 (line -1)

gml_Object_oControl_Step_0 (line -1)

is that meh post?

yep it is

nvm

(-3)

Could you add spaces, and 1234567890?/'";:>.<,[]{}\|+_()*&^%$#@!

(+2)

how would you make those?

(5 edits)

Several of those already exist. 

0 could be two rotated c's with each one rotated in a different direction and two I's

1 could be a bent 7

2 could be an upside down U (or a turned C) and a doubly turned 7

3 should just be two horizontally flipped C's

4 could be a vertically flipped L and 2 I's and 1 rotated I

5 could be a rotated and flipped 2

 6 and 9 should just be O's with J's

 7 could be a bent doubly turned L

8 should just be two O's

* could be an upside-down V with 1 I and two rotated I's. Triangular  brackets should just be sideways V's. 

Show post...

Numbers are made, and the *.

Best game, no question.

LEVEL 3 (V) REPEATS AS LEVEL 4! 0:

(1 edit) (+2)

dude this is hard im stuck on the word IT legit not even kidding

(1 edit) (+1)

make an L by merging a rotated i and a normal one together, rotate the L 2 times, then merge that with a rotated i. And BOOM! YOU'VE GOT A T!

rotate the L 2 times, not 3 :)

this game was incredible maybe needed a better progression curve tho. No flaws except I didn't like how you needed to do the R not the most intuitive but I guess this letter doesn't have a real solution.

I know! When I merged I+I+C, I was expecting a P! I would think that I+P should also work, though.

you could’ve do that... am I that dumb lol I needed to merge I+ flipped C+ upside down V

Y was definitely the worst one for me

(+2)

this is so clever & the sound effects are super satisfying!

(+2)

what an excellent game!

(+1)

This game is super cool. Although I was expecting two Ls (one flipped) to make an upside-down T that I could right-side. I also took forever to figure out X even though I already had Z. Still an amazing game to play though, really brought my day to a good end :D

me too :)

(+1)

Got this error when attempting to load this game

"

___________________________________________

############################################################################################

ERROR in

action number 1

of Alarm Event for alarm 1

for object oUIControl:

Data structure with index does not exist.

at gml_Object_oUIControl_Alarm_1

############################################################################################

gml_Object_oUIControl_Alarm_1 (line -1)"

Sorry to hear your having issues, we've got that fixed for the next update, and we should have that out in a few days

wanted to reply here because I am also getting this error on linux with wine and the audio is totally borked. IK yall aren’t building for linux tho so thats fine if you can’t address something like that

Just click "abort" and open up the game again, it should work fine :)

Weird, that didn't work through the itch.io installer but it did with the manually downloaded version. Thanks!

(3 edits) (+6)

I thought I'd leave a small guide for anyone who needs it:

A: Put 2 i's in a combiner, rotate it twice, then rotate a different i once, then combine them together

B: Make 2 different i's round, rotate them both twice, then combine them both with one normal i (using the triple combiner).

C: Make a normal i round.

D: Make a normal i round, flip (Mirror it) and combine it with one normal i

E: Rotate 3 normal i's once and  combine them with one normal i (Using the Quad Combiner)

F: Rotate 2 normal i's once and combine them with one normal i (using the triple combiner)

G: Make one normal i round, rotate a different normal i once, then combine them both with one normal i (using a triple combiner)

H: Make a "T", rotate it once, then mix it with one normal i

I: If you need help with this one I would advise seeing a medical professional

J: Make a normal i round, rotate it once, and then mix it with one normal i

K: Make a "V", rotate it 3 times, then combine it with one normal i

L: Rotate a normal i, then mix it with with one normal i

M: Make a "V", then combine it with 2 normal i's (using the triple combiner)

N: Make a "V", then combine it with one normal i.

O: Make 2 normal i's round, mirror only 1 of them, then combine them together.

P: Make a "D", then combine it with one normal i

Q: Make an O, then mix it with one normal i

R: Make 1 normal i round, mirror it, then combine it with 2 different normal i's

S: Make a "Z", mirror it, then make it round.

T: Make an "L", rotate it twice, after that, rotate a different normal i, then combine them both together

 U: Make a normal i round, rotate it once, and then mix it with 2 normal i's

V: Combine 2 normal i's together

W: Combine 4 normal i's together (using the quad combiner)

X: Make 2 "V"s, rotate one of them twice, then combine them together

Y: Combine 4 normal i's together (using the triple combiner)

Z: Make 2 "V"s, rotate one once, and rotate the other one three times, after that, combine them together

Tips: You don't need an i producer for every thing, you can use one producer for different things (like making a V)

Your allowed to build on wires, so use all the space necessary

Try not to use more than 2 i's per letter, anymore and your wasting space.

Not everything has to be no the bottom, if you have room, build factories above other factories

Don't build anything TOO close to each other, it can sometimes crash the game

________________________________________

Thanks for reading, this took me like 20 mins lol

Show post...

All Alphabet Steps?!

how long does this took you

you can also make a U by curving a V

Show post...

Well The Alphabet Steps go from A-Z!

ABCDEFGHIJKLMNOPQRSTUVWXYZ

How can I make this game fullscreen? I barely see the play button because the window doesn't fit to my screen. My screen resolution is 1366x768.

how do you make a N?

(1 edit)

I +V

V is I+I

What Font are you using?

Fredoka One

how 2 make "X"

Merge a V and a V two times rotated

thx

Got this when trying to delete the wire

___________________________________________

############################################################################################

ERROR in

action number 1

of Destroy Event

for object oConnectorParent:

PerformEvent recursion depth failure - check for infinite loops, check objects for parenting

at gml_Object_oConnectorParent_Destroy_0

############################################################################################

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oControl_Step_0 (line -1)

For people getting the error message on launch, try extracting the game into the Program Files (x86) folder. This seems to have fixed it for me, I tried launching the extracted game from my Downloads folder.

(+1)

I may be dumb.. But how do I get T?

(+1)

im a bit late but here

T: Make an "L", rotate it twice, after that, rotate a different normal i, then combine them both together

i hope you will do something more with this concept, really cool btw

My goodness, was the S a pain to make. Fun fact: the buildings are decorated with what they can create. You can actually pipe a V into the rounder instead of using two L's to make the U.

how do i play the game (im an idiot)

There should be a download button on the game page, once you've done that you can follow the steps here to play it


http://stargardengames.com/sixit/troubleshooting (the steps are for a different game, but the same steps should apply)

(1 edit)

one problem... im not seeing a red sixit file, or a sixit file in general

err... sorry im an idiot and realized what sixit was

how to make y

(+1)

ok got it, it's T + V

(+2)

Actually I+I+I works

ok thnx

This is really cool! I always think about how the number 8 can turn into any number if you get rid of some of the lines at hotels. This is just that but with letters!

(+1)

This game is so cute and fun!  I was giggling at the sound effects and the letters bouncing around.  The game does crash if I don't delete connecting nodes first before deleting buildings - might be worth mentioning up in the description.

(+1)

Thanks so much for the kind words! When you try deleting the buildings, try right-clicking away from the nodes, it seems that if you try to delete the buildings by right-clicking on nodes it will try to delete the connecting lines twice, which can cause the crash. Alternatively, you can delete the lines in advance by just scrubbing over them with the right mouse button held. Sorry for the inconvenience!

(+1)

This is such an amazing game, Great concept, so much polish for 48 hours. Very excited to see what fixes you add after the jam period.

Perhaps change the path of the linking wires so they don't sit right on top of eachother, this would make it a lot easier for the user to read their design and troubleshoot.

And it would be really cool to have more allowable combinations. its really fun when you think you'll make one letter, but a different one comes out, its like "oh of course, neat!, I'll remember that for future puzzles". But having a question mark come out feels frustrating especially just for mirrors and rotations.

Again, what you've achieved in 48 hours is brilliant, hopefully with a few tweaks and more time you can make the game absolutely perfect.

(+2)

I keep getting this error when trying to open the program?

___________________________________________

############################################################################################

ERROR in

action number 1

of Alarm Event for alarm 1

for object oUIControl:

Data structure with index does not exist.

at gml_Object_oUIControl_Alarm_1

############################################################################################

gml_Object_oUIControl_Alarm_1 (line -1)

i got that too!

(+2)

I love everything about this game, but I just had to cheat and open letter_translations.json to see how to make X... tbh, it was more fun decoding your notation (VrV2 = V+ twice rotated V = X) and backtracking through the chart (but how do I make V..?) than it was to try and puzzle it together. Mainly because there are many more ways to make X in my head. Perhaps letters are a bit too free-to-interpret for a factory game. Or: do a LOT of testing and add all possible ways of creating each letter that a player comes up with, within reason.

Hi i am getting this error when I want to start the game

############################################################################################

ERROR in

action number 1

of Alarm Event for alarm 1

for object oUIControl:

Data structure with index does not exist.

at gml_Object_oUIControl_Alarm_1

############################################################################################

gml_Object_oUIControl_Alarm_1 (line -1)

Extract the RAR. Then launch. That fixed it for me

Viewing most recent comments 80 to 119 of 139 · Next page · Previous page · First page · Last page