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JustImagineIt

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A member registered Dec 20, 2018 · View creator page →

Creator of

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Will hidden colors be unlocked as you find them in the world? Red isn't very hidden, but Brown is more hidden. I think it still got used though.

The bug may have been fixed by now. Doing things, then undoing, then doing more things, etc, would use random data to create unconventional flags 

Someone sounds excited. Hah, good job! I like the new Lily art too

What an amazing time that was! Do you think there's any other ways to solve the puzzle? Woo

Hint: it's probably a joke.

What really? That's so strange

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Okay there has to be something I'm missing, how do I not just immediately lose all my numbers?

EDIT: oh right
I wish we could conveyor the math symbols though

I encountered a strange bug randomly where when I tried to use the hint feature it gave me a hint which makes no sense where I was in the solve. The hint system gave me the "grey key" hint which was probably for when I got the grey key to escape. It might be possible to trigger it intentionally by backing away from the gate door after unlocking it. But hey I don't know.

I just like how you can spend so long off the track before landing back on it and you have no penalty.

I don't quite understand how to swap cards? I can only get the green zip card back when I die? I get stuck a few levels in.

The pause keybind doesn't toggle like the button in the corner does. Maybe you should also add a "return to game" button.

This game has a basic concept but I was laughing the whole time with what was introduced. I love it! Now I want a level editor...

This has mobile support! Although being nearly invisible means it's more a game for a notebook or something.

Actually, I think we did! There were eight exclusive puzzles unlocked from solving the meta puzzle. The big clue is the "edition" box in the first version was replaced.

So I printed out version 1 a while ago and I want to know if I'm missing anything about the metapuzzle in version 2. Am I missing anything important? For reference, mega spoilers, rot13(V'ir orngra cntr sbhe)

Thank you for playing it, one day I'll fix all the bugs..

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Originally when I played with the level editor I played with cat cloning. There was one type of puzzle I tried to make but just couldn't. So much time later, I figured it out!
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Fun game! I'm kind of bad at it though

Oh this is the game that was part of the multiple-universes and open-world puzzler!!! BABY SNAKES TO

Okay that was hilarious but I got the second puzzle first try

Will keep an eye out for thi

Do you ever do the puzzles occasionally posted in the discord?

I'm not Olie, but would you like me to send you pictures of the rules?

https://www.boxentriq.com/code-breaking/qr-code-scanner

No, I meant dump the screenshot into an online QR code interpreter.

Can you take a screenshot? There are some online tools meant to get links from images

I found a bug in the most recent version. Something about feeling doesn't apply not rules.
N1HW-NDEP
Step on the tile. Normally you shouldn't be able to step on the flag. You probably could create a workaround, but flag should be push always.

Can I just say, how many headaches do you want to give people?
 this game is amazing  just so you know

In my defense, it could have been wasd and space and that would have made sense too.

I think it would be nice if I could drag the mouse to toggle several squares in a line.


my finger hurts and im only on level 7 nooooo

Is the voice in another language?

Final level is really easy, just zigzag the one player left/right. I suppose it isn't necessarily meant to be hard always, but it started out pretty hard and got easier.

Should it still be... open?

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Ok, how do I get to level 1? I'm not sure where the clipping spots are.

Here. I've modified "Hatred" to give a demonstration of X shapes, and cleared out the levels of as many unused square objects on the walls that I can find. I may need to add a level before "Hatred" in the future, but this should make the game better

You don't have to make it loop, I just wanted to throw it out there that looping the map was a good option.

Can you make it so your mouse and controls locks onto the game? When I try to explore downwards, the arrow key scrolls my whole page down and I can't see the game window anymore. I'd like to get to the next level, but it is hard to explore.

puzzle game incoming! Interesting  idea but the enemies are hard to kill when they randomly move. Perhaps you could use automatic turn passing to make the enemies move slower than the player?

I think I will remove those things on the walls. They were an idea I scrapped, and they don't change gameplay anyways.

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Hmm. Yeah, that issue came up when I showed someone else the game. I believe those earlier levels I actually didn't fill out the square, and I had only antitarget "auras" and normal targets. I think I can demonstrate how the x's act more easily by changing level 4.
Thank you for playing my game! Was it good? Was it remotely okay?

Controls, please.
The nice bit about WarioWare is that everything in it is intuitive, weirdly. You always know what to do. Odd, that. Maybe add control displays before the level starts?

Why does the intro music pop off so much? This is a wild and fun game! I am bad at it. It would be nice if little guy was better able to dodge my drops, like I dropped a block and he died by jumping into the space that block was in. I'm pretty sure I dropped that block before he got crushed.