thank you for such a cute & lovely video! your support is always so kind.
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hmm, unfortunately I'm not sure why. do the two files in the 'persistent' folder look as if they have been created around the same time that you played this game?
one suggestion I can make is to have a folder called "Ren'Py Data" in the root folder where the unzipped game folder is, and renpy should automatically save the save files there, but that won't bring back the saves you've lost.
when you go to ~/Library/RenPy/ on your computer, do you see a folder for this game, and if you do, can you tell me whether there is save data inside? there should be a persistent save file that includes the save data for what endings you have seen.
i don't know sink's adventure, but i looked it up and the art looks really lovely!
i would definitely love to have help with music/sound effects in the future since it's not something i have much experience with. if the chance comes up, how should i contact you?
not sure if this is new to 4.0, but sometimes when pushing an arrow key just once, the avatar will keep moving in the direction until it runs into a wall/sprite. once this happens, all consecutive arrow key input will have the same result. usually refreshing the window will fix this.
edit: also, when trying to play on mobile, i can't get the screen to show the full game. this may be an issue with my itch viewport settings, but i'm not sure.
Sorry for the confusion! This game is more of a view-and-click game than a clicker game. Sometimes your bunny will ask for attention, and you can talk to it then. Think of it like a really simplified Tamagotchi.
Triggers could be implemented in sprites, so that if a trigger was on, it would trigger an ending elsewhere or cause a different room to appear from an exit. Or if an item was interacted with once, it would show different dialogue afterwards.
0 In room 1, talk to a character sprite (dialogue: Please get milk.)
1 In room 2, interact with sprite of fridge, triggers A (dialogue: You take milk from the fridge.)
2 Interact with fridge again, but because A is triggered, there is different dialogue (dialogue: You already took the milk!)
3 Because A is triggered, talking to the character sprite again triggers an ending (ending: Thank you for the milk!) Without trigger A, the character sprite would repeat the original dialogue.
Hi, I'm really enjoying playing around with bitsy, but I noticed that when you use the mouse and click to move the player character, it can move through tiles that have been specified as wallls. I worked around this by just removing mouse input completely in the bitsy game I uploaded, but it would be nice if there were a way to keep the mouse input but have the character avoid going through wallss.
(Off-topic but another thread mentioned how it would be nice if there were some sort of way to include triggers and that would be really nice!)
hi, due to the nature of the editor, leaving the company screen even if the player hasn't actually entered the company/"gone to work" will result in the CLOSED sign appearing. since this is unfixable let's just say that the player spent time loitering outside the company until the company closed.