thanks for this comment! i agree the sooty tab is a bit hard to find so i'll try to change that in an update.
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re: berries, originally there was a final request list from the witch which required all the kinds of berries and would explain more about the witch and her motives, but that was scrapped for scope reasons and just the berry harvest prompts were left in the game since i felt story-wise the hero wouldn't want to just stop afterwards (:
thank you for playing! (i'm glad you liked r. and the awkward hand holding haha)
this was absolutely lovely! i hope to see more of alba and ilaria soon.
(in case it was unintentional, currently the pc version of the game doesn't have the os selected for the file but it works on windows.)
this is a known issue for the engine (ren'py) and norton. it's a false positive, so no worries.
(norton is really not a great antivirus software because of ineffectivity like above & resource hogging, among other things.)
hello, i wanted to play this on my windows pc, but the following error message pops when i try to launch fire chats.exe: "Fire Chats.exe - System Error / The code execution cannot proceed because UnityPlayer.dll was not found. Reinstalling the program may fix this problem."
once upon a time, there was a princess in a tower.
a brave hero went to save her... but that didn't work out.
he's pretty good at gardening though!
A HERO AND A GARDEN is a visual novel & clicker game released today for nanoreno2019, a month-long visual novel game jam.
play as an intrepid hero who tries to save a princess but fails terribly, so he ends up stuck tending a garden instead.
gameplay is 1~2 hours with one ending+character variants.
sorry about the controls! rpg maker on android doesn't seem to have a good way to recognise "looking in this direction and tapping" right now.
re: yuri jam, a lot of my games are about women who are gay but are also aromantic, or just hesitant to start romantic relationships, but that doesn't change the fact that they are gay (:
thank you for this in-depth review! i was really unsure as to whether the waiting mechanic would really click, so i'm glad it seems to have worked ☕
reply mechanic is actually a really good idea too.. going to keep that in mind!
hey, are you doing ok? i'm really happy to know that playing my game made you feel better, but i hope you have somebody like a friend/family member/counsellor to talk to! your support is always appreciated but please make sure that you take care of yourself first and foremost.
Would you mind telling me the Android version of your phone, the model and the app version? When I run the game on my phone as well as my emulators, the Menu button shows up at the bottom of that screen.
Unfortunately, I can't recreate your issue on my end. Double right arrow only skips stuff you seen (unless you have the option that skips unseen text). Can you check whether you have that option off?
You can't delete persistent data in Android through the app itself, but you can do so by clearing the data through your phone settings.
If you click Menu while running the game and then click Menu again, you can return to the main menu at any time, but unsaved progress will be lost.
Recently I have been receiving spam fairly frequently on one of my games. It's always in the same format (something about how it was a good forum/blog post and then a link to some spam website) and the same user posts multiple times. I have reported these spam comments anad then banned these spam users multiple times, but it seems to keep getting through. This only seems to occur on the one game, so I considered just locking the comment section, but I would still like to leave it open in case anybody that isn't a spam bot wants to leave feedback.
Is there any way to implement a spam filter of some sort to avoid this?