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npckc

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A member registered Nov 14, 2016 · View creator page →

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バーチャルギャラリー的な感じで書籍を紹介するのって素敵ですね!

The cards are never flipped on the playing field! I just show them as flipped in the instructions to try to make it clear that those cards aren't relevant to the specific instructions getting explained in that rule (didn't want to add more visual noise), but I see now why that might be confusing.

You only flip the face-up pills to be face-down if you want to reshuffle your hand. 

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Making fewer pills is actually harder than making more pills, and it means you have fewer pills to use for reshuffles, so it's an additional challeng to make the game harder if you want.

thanks for the feedback! i'll see if i can make a tutorial & also reorganise the manual to make the rules easier to understand.

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That is an oversight! It should be only A - I've updated the instruction manual to reflect that.

Also, fewer points is better (lower score is good!) so that's why you gain points when you use a pill. 

this is cute! i had fun just dropping as many candies as i could to make a lot pop at once 🍬

this is lovely & relaxing

the art in this is really cute 🍓

this just feels so good to play. 

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i took a while to get a hang of this but it's really fun!

also being able to choose the bg is great - love all the art.

having a swap limit instead of a time limit is an interesting change! the music is also just really great to listen to. the 4-swap limit feels pretty tough at first but it feels great if you get a combo going. 

(i had a few times where the game would hang & i would have to reset, but since each play isn't that long it's not a big deal.)

this is cute! i kept on forgetting that diagonals also work haha. i also like how you can set both to cpu & just watch.

lovely to just walk around

i died 💀

this is so charming! love the puns

The manual can be viewed in-program (so not in the actual Gameboy ROM portion of the game, but the wrapper portion) in the itch-zip version of the game. 

Hi I forgot to update the CSS here to make it more specific - if you would like to try this code please try using the updated version in the edited post above! 🙏

hi! the game has you tearing down the customer's mental barriers so he can go talk to the guy he likes after level 3

yeah that's one of the current known issues! i'm trying to identify the specific logic issue so i can fix it before expanding on this game but i'm still figuring it out


thanks for playing!!

i'm going to work on the collision issues because i think it's something i can fix with more time (i just have bad game logic... 😭) i'm glad it mostly runs fine thanks for playinggg 🙏

this is probably the only time i will release plushes for one night, hot springs like this. as a dev who makes small games on my own rather than a company, i unfortunately don't have the ability to make a big lot of plushes to lower the per-unit price - you'll find most plushes made at this size with around the same number of units to be about the same price or higher.

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this was such a cool game! very nostalgic (also much longer than i expected!)

everything is also just beautifully put together... really feels like you're skating around a town.

aw, this is so sweet

aw this was so cute!

this is so charming! ended up with 36 cookies...

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PEMDAS and BEDMAS are actually the same thing! 😉 just regional name differences.

you'll want to make everything into separate 3-digit answers in some way.

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nice!! ernesto looks fabulous!

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For now what I've done is just use custom CSS to hide any links in comments while still showing the text & indicating to the reader that a link has been removed, but this is not ideal.

CSS used:

.game_comments_widget .post_body p a {display:none;}

.game_comments_widget .post_body p:has(a)::before {content: '[link removed from comment] '}

ギリギリで避けてコンボを狙うのが結構楽しい🥁

it's fun trying to just barely avoid the hit for a higher combo!

花火の再現度が素敵すぎる

absolute gorgeous rendering of fireworks

a fun little strategy game with lovely visuals!


As an example, here's a comment I received recently. The text changes up but it's always the same formula with a comment plus a link offsite. These should really be automatically filtered out.

could only do 15 seconds but this is cute!!

this is so fun! at first i was playing with sound off but then i read people's comments and turned it on - the sfx are great!

こんな微笑ましくて可愛らしいピロートーク、はじめてです(笑)

二人の愛が伝わってくる…!

There seem to have been more spam accounts leaving comments saying things like "Updated version here" with links to suspicious sites. While I delete and report these whenever I receive them, it feels like there should be a way to not have these very obvious spam comments be displayed on game pages. (It is a slight improvement over the porn gif comments that were being spammed previously, at least.)


Would it be possible to implement a feature where comments that link outside of itch are not displayed until the creator of the page approve them? This could be an opt-in feature so creators who want to have their comments be a free-for-all like they are now can still have that, but it could be a nice in-between option for people who don't want to close off comments entirely but also don't want to keep deleting suspicious-looking spam comments, and it would make itch comments safer because people wouldn't be led off itch to suspicious external websites.

this is a cool tool - really easy to implement too!

this is a fun demo (even if it lets you eat pancakes with vegemite) - good luck to gary destroying the world in the full version!

this is such a charming game!

主人公と王のやりとりの雰囲気が好きすぎる…

赤の音というのはそういうことですね

Hi, just wanted to second that I also had issues with this tool when using it to create a CSV for a file with English source text and Chinese translation text. It works fine for one with English source text and French translation text, so it seems like something with the Chinese characters is causing the issue.

It can create the CSV fine, but when converting back to RPY, an error message saying "Something went wrong." pops up and the created RPY is an empty file.