fixed! thanks for letting me know ♥
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sorry about the controls! rpg maker on android doesn't seem to have a good way to recognise "looking in this direction and tapping" right now.
re: yuri jam, a lot of my games are about women who are gay but are also aromantic, or just hesitant to start romantic relationships, but that doesn't change the fact that they are gay (:
thank you for this in-depth review! i was really unsure as to whether the waiting mechanic would really click, so i'm glad it seems to have worked ☕
reply mechanic is actually a really good idea too.. going to keep that in mind!
hey, are you doing ok? i'm really happy to know that playing my game made you feel better, but i hope you have somebody like a friend/family member/counsellor to talk to! your support is always appreciated but please make sure that you take care of yourself first and foremost.
Would you mind telling me the Android version of your phone, the model and the app version? When I run the game on my phone as well as my emulators, the Menu button shows up at the bottom of that screen.
Unfortunately, I can't recreate your issue on my end. Double right arrow only skips stuff you seen (unless you have the option that skips unseen text). Can you check whether you have that option off?
You can't delete persistent data in Android through the app itself, but you can do so by clearing the data through your phone settings.
If you click Menu while running the game and then click Menu again, you can return to the main menu at any time, but unsaved progress will be lost.
Recently I have been receiving spam fairly frequently on one of my games. It's always in the same format (something about how it was a good forum/blog post and then a link to some spam website) and the same user posts multiple times. I have reported these spam comments anad then banned these spam users multiple times, but it seems to keep getting through. This only seems to occur on the one game, so I considered just locking the comment section, but I would still like to leave it open in case anybody that isn't a spam bot wants to leave feedback.
Is there any way to implement a spam filter of some sort to avoid this?
hmm, unfortunately I'm not sure why. do the two files in the 'persistent' folder look as if they have been created around the same time that you played this game?
one suggestion I can make is to have a folder called "Ren'Py Data" in the root folder where the unzipped game folder is, and renpy should automatically save the save files there, but that won't bring back the saves you've lost.
when you go to ~/Library/RenPy/ on your computer, do you see a folder for this game, and if you do, can you tell me whether there is save data inside? there should be a persistent save file that includes the save data for what endings you have seen.
i don't know sink's adventure, but i looked it up and the art looks really lovely!
i would definitely love to have help with music/sound effects in the future since it's not something i have much experience with. if the chance comes up, how should i contact you?
not sure if this is new to 4.0, but sometimes when pushing an arrow key just once, the avatar will keep moving in the direction until it runs into a wall/sprite. once this happens, all consecutive arrow key input will have the same result. usually refreshing the window will fix this.
edit: also, when trying to play on mobile, i can't get the screen to show the full game. this may be an issue with my itch viewport settings, but i'm not sure.
Sorry for the confusion! This game is more of a view-and-click game than a clicker game. Sometimes your bunny will ask for attention, and you can talk to it then. Think of it like a really simplified Tamagotchi.
Triggers could be implemented in sprites, so that if a trigger was on, it would trigger an ending elsewhere or cause a different room to appear from an exit. Or if an item was interacted with once, it would show different dialogue afterwards.
0 In room 1, talk to a character sprite (dialogue: Please get milk.)
1 In room 2, interact with sprite of fridge, triggers A (dialogue: You take milk from the fridge.)
2 Interact with fridge again, but because A is triggered, there is different dialogue (dialogue: You already took the milk!)
3 Because A is triggered, talking to the character sprite again triggers an ending (ending: Thank you for the milk!) Without trigger A, the character sprite would repeat the original dialogue.