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Adorable little game!

Since you plan on releasing a 1.0, you might want to take a look at this message I got after a crash (as you can tell, I was trying to delete a connector).

___________________________________________

############################################################################################

ERROR in

action number 1

of Destroy Event

for object oConnectorParent:

PerformEvent recursion depth failure - check for infinite loops, check objects for parenting

at gml_Object_oConnectorParent_Destroy_0

############################################################################################

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oControl_Step_0 (line -1)

(+1)

Yep this is a known bug in the jam version. Try to focus on deleting the connectors away from the nodes, it seems that trying to delete the connectors at the nodes can cause two separate calls to delete the same connector (one from the connector and one from the building). This bug is fixed for v1.0 coming soon!

(-1)

i got a bug when i was sitting here typing stuff and i got an error  down for more info                                                                   


ERROR in

action number 1

of too many letters

for object oboxender

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)

gml_object_oboxender_produce_1 (line 1+)


















































btw i wrote this cause i wanted to trick ya all by typing a fake error