Maybe one day when I have job again and I am in the mood for something like this, I will pick this up.
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I am crashing out over the pollen nebula level in the RTS section. This is the worst turret babysitting simulator that I've been subjected to in a long time. Being expected to know a level before you even enter the level coupled with the terrible vine mechanic and how painful the UX generally is, for a real awful time.
As for some faint praise, at least the fractured void is reasonable to clear if you know where the 3 last star constellations are.
Generally a fun mining adventure,
But seriously though, did you playtest your last boss? After some testing I have noticed that the behavior of the true and false final boss is different. For the true final boss I actually managed to get past the first phase and got hit with probably the worst pattern immediately in the second phase.
This game has lots of promise, it is a shame that mission 1 is a literal brick wall in terms of difficulty. Demanding the player to have complete understanding of the enemy AI's movement logic in the first mission is a bit much.
[Edit]: Even after learning the orbiting controls it still feels like luck, as deterministic as it may be, if I even have a chance at beating the first mission.
For the balance of the game, it seems that a mix of anacondas and adders is the best with the Hades being the best hull.
As for features I hope that are included in future builds: setting the default stances on weapons before you enter a skirmish, formations, ordering your ship to turn on the spot, and ordering your ship to move with full forward thrust at all times during a maneuver. There are a number of QoL improvements in the menus that I hope will come as well.





