This is just a personal opinion but I felt like the game would have felt and played better if you leant more towards "car rolling down a hill" instead of "rocks propel you forward", as you could make the difficulty come in preventing your car from flipping over and more difficulty in avoiding the trees as it was a lot easier to fall off the road instead. Overall it was a pretty enjoyable game for a few minutes, and the models looked pretty good too.
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Hit & Gas's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #34 | 3.667 | 3.667 |
Fun | #81 | 3.083 | 3.083 |
Topic | #118 | 3.000 | 3.000 |
Overall | #119 | 2.750 | 2.750 |
Design | #130 | 2.417 | 2.417 |
Originality | #137 | 2.833 | 2.833 |
Audio | #177 | 1.250 | 1.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme "Unconventional Means"?
It fits the theme as you have to hit a rock to propel forward, normally rocks dont propel you forward
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