An open world, base-building, adventure survival game with quirky humor and Llamas! · By
Yap, with the hotfix.
well sorry I'm ruining your game lol but I had another crush while exiting the underground with the stone in Raider Camp Beta.
I decided to reset everything except for my camp so I'm redoing the quests cause I haven't done then since v3.5 or something.
So probably I'll find more bugs I will update here lol
well in my case.
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FATAL ERROR in
action number 1
of Other Event: User Defined 2
for object obj_camp_fire:
ini_write_string argument 3 incorrect type (unknown) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_camp_fire_Other_12 (line 702)
called from - gml_Object_obj_bed_Other_10 (line 28)
called from - gml_Object_obj_bed_Step_0 (line 7)
well, i got another error, i was travelling and clicked explore, i travelled 3 times before and no error happend.
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############################################################################################
ERROR in
action number 1
of Other Event: User Defined 3
for object obj_camp_fire:
Trying to read from undefined INI file
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_camp_fire_Other_13 (line 47)
called from - gml_Object_obj_prefab_loader_Create_0 (line 35)
called from - gml_Object_obj_resource_generator_0_Alarm_1 (line 3)
Hello again, after a long time away from the game I wanted to replay it (and see all the updates!).
Unfortunately I have faced an error that I couldn't do anything except closing the game. In the game building menu and other functionalities were switching on and off constantly with the high rate (~30 PS).
And I have found the issue: I had not defined the keys for any action in the game. No "AWSD" for moving, nothing for opening the inventory, nor building menu. So the solution was to define that. Thankfully it was possible from a standard menu.
Code solutions (only ideas):
1. If you don't find definitions, create default settings file or fill with the defaults already existing file. Then use the file (reload the game?).
2. If you don't find definitions, override empty settings by default ones.
3. If the definitions have the same keys for multiple actions add some alert that something is wrong with the definitions and may cause the damage.
4. If the definitions have the same keys for multiple actions do not let the game to play (allow only menu).
5. Solve the issue the way fits you best :) .
I guess that this issue can happen when you update the game from one of the very old versions, but also it can happen if anybody will play with the local storage files and/or random error will happen to your computer. Checking that on the game opening (validation on "play" button in the game menu) should not be very time consuming.
Thank you for your fast replay. I will try the newest version ASAP.
This weekend I had some time to play the version just before slots for saved worlds. It was even better gameplay than I expected. Pretty intensive and sometimes challenging (especially green gremlin attacking when you explore "distant" place).
Unfrotunately I have spot 3 bugs (or features? - please tell me which are the features for now):
1. This little green guy attacking me was also attacking nomads on that explored land. They didn't cooperate but fight with each other (or rather that was only green attacking).
2. I have spot a scrap vehicle on that land (spacecraft?) with lots of metal. Great source of metal. And lots of clicking ;) . But when you scrap the vehicle (~1000 clicks?) you... gain another vehicle to scrap! It will not disappear! :)
3. Volt-o-meters. I remember that they had a need of power supply from pylons and transformer. Now I was able to use them to power up one of my robots without other support. I am not sure if it has changed, is a bug or I remember incorrectly. Or maybe I made another bug somehow. Maybe try to reproduce the sequence: put a transformer, pylon, vlotometer switch (2x) and farmer robot, then connect everything in a standard way, set up switches options and see that the robot is working. Then remove the transformer and the pylon and your robot should still work.
1. Yes they have different factions. The skeletons should attack the green one though. That might be a bug.
2. That is something I will have to look into! I am proud of you for clicking that many times :)
3. Yeah I noticed that bug awhile back. It think switches are the only thing that is working correctly right now. I'll put that higher on my list to fix.
1. I can confirm that skeletons don't attack green ones. It was hard to check (since skeletons very like my guy), but I could see situation when two of them were standing still and green ball was killing them.
2. Clicking is not the issue. I had some time while watching a TV series at the same time :P. So I thought "why not?". :D
3. So it is not a bug but an exploit! ;)
Anyway, I have to say big "thank you" for your work. It is great! And I can see that the game is still under development, which is not a very common situation here, on this platform. Hope you will find a way to develop it even longer :).
Hello 'He who programs'
On starting a new game and opening the build menu the game crashes shortly after when I click or scroll the mouse wheel.
I get the error:
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FATAL ERROR in
action number 1
of Mouse Event for Mouse Wheel Down
for object obj_build_tool:
trying to index variable that is not an array
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_build_tool_Mouse_61 (line 17)
Error in tutorial (I pressed LMB in buildmode)
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############################################################################################
ERROR in
action number 1
of Mouse Event for Glob Left Released
for object obj_build_tool:
Creating instance for non-existing object: -1
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_build_tool_Mouse_56 (line 110)
It doesn't appear anything in buildmode to build.
So basically I press b (buildmode) then i press 'e' or 'q', the program stops. (Sand_Alpha.exe is not responding)
The good thing that the song(Audio of the game) is still plays somehow when the program is stop
(Btw I used to play your game before 2 years, it was my fav game, thanks for the game that got me through lockdown:)
This happened during a raid, I have no idea what it means
(in case the picture isn't loading in, here's a imgur link: https://imgur.com/A3MdV2S"
Also my buddies weren't sleeping in the straw beds :( they were just walking inside of it without actually sleeping
The game has been updated, though no change-log was provided.
Since this update, launching the game crashes it.
I advise testing before publishing updates to avoid such issues in the future.
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Create Event for object obj_player: I32 argument is unset ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Object_obj_player_Create_0 (line 48) called from - gml_Script_ex_camera_create (line 6) called from - gml_Object_obj_game_setup_Other_10 (line 369) called from - gml_Object_obj_game_setup_Create_0 (line 115) called from - gml_Object_obj_loader_Create_0 (line 5)
It works now.
However, there is an issue.
I have chosen not to take the quest to sell the children to the slaver, doing so resulting in them staying in my settlement.
I have launched the game, and they all walked outside of the borders.
Some of them stuck around near the visible border for a bit, but they all eventually left.
hey i don't know if i have the right pistol yet if there is a different pistol but it wont unlock the ammo pouch for me and i don't know what to do or how to get it. I have the xp and i bought all the other upgrades i just need that last one. but i don't know if i didn't do something yet or it just messed up or is it not in the game yet?
I did unzip it…. But when i tried to load the game again some of my resources are not 0 anymore Example : Metal : 12, when quit and open it back it still 12 but if i get some metal and now the number are 50 then i quit and open it back it reset to 12.. Only EXP, the base number, and the “slave” not reseted to 0 Example : EXP : 1.4K, then if i get EXP and now are 3.2K i try to quit and open it back again it will stay on 3.2K.
I don’t know what causes that i hope you know.
If I enter a cab and exit the cab by pressing f I get this error.
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############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_npc:
REAL argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_npc_Step_0 (line 293)
An error I came across in the demo, after some updates, follows the information:
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############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_player:
REAL argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_create_glass_ball (line 20)
called from - gml_Object_obj_player_Step_0 (line 964)
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The error happened when trying to use the glass ball made before the updates, in the base with no enemies nearby inside the house.