Nice game.
1, I got the apple stuck between the tables so the game softlocked.
2, The game is not fun or polished.
3, It took me a while to figure out where to go.
Besides these, nice game.
I would be very happy if you would play my game.
Criteria | Rank | Score* | Raw Score |
Presentation | #550 | 3.871 | 3.871 |
Overall | #734 | 3.571 | 3.571 |
Originality | #922 | 3.614 | 3.614 |
Fun | #1174 | 3.229 | 3.229 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Four people made assets and code for this game after the theme announcement without communicating with each other. Then we challenged ourselves to join all of our work together in one cohesive game. Furthermore, in the game you’ll be trying to get to a party by solving puzzles that require you to join together objects when you don’t know where they are in relation to each other at the start.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Nice game.
1, I got the apple stuck between the tables so the game softlocked.
2, The game is not fun or polished.
3, It took me a while to figure out where to go.
Besides these, nice game.
I would be very happy if you would play my game.
Really enjoyed it! Love the artstyle and the charm the game has. Although there were a few softlocks when stuff doesn't respawn properly. Other than that, great work and nice take on the theme!
Really dig the cute and spooky aesthetic. The control pads are cool but frustrating at times. I think if they instantly activated it would make it a bit easier to control. Crazy meta mechanic with a meta take on the theme. Super creative!
Interesting idea to make the jam even more challenging, by not communicating with each other at the beginning and all working individually on your submission.
The setting of the game has become very unique, you don't see a haloween ghost party in space that often.
You have also implemented the topic in a very interesting way. However the controls on the plates were a bit clunky. Unfortunately, i didn't quite understand what exactly i had to do and stopped playing at some point where i couldn't get a door open.
All in all i think this is a pretty solid submission. Great job and respect for the additional challenge.
An interesting concept, but it is missing the right feel (hard to explain). Most bugs aren't too distracting, but same softlocke the game. But non the less a great game.
Really interesting and original game. I could see how some people could get frustrated because of the controls but I really like it in a weird way. The aesthetic and sounds are great and its very original for sure.
Really cool but i´m too stupid to get it :(. I´m waiting for a playthrough on youtube or something. Also funny how this theme brought so many puzzle platformers. Almost every game i played (including mine) was somehow part of this genre.
Nice Visuals, Catchy music, satisfying sfx
I couldn't get past the first control other object using a keypad section though.
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