Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

AminusView game page

Possess and link yourself to enemies to fight through endless waves
Submitted by Daniel Graves (@nulled_wine) — 10 hours, 59 minutes before the deadline
Add to collection

Play game

Aminus's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#204.6444.644
Overall#414.2224.222
Fun#1233.9893.989
Originality#2474.0334.033

Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a heart who has the ability to link itself to enemies, stealing it's abilities and "joining together" with it.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 67 to 61 of 67 · Next page · Last page
Submitted

Really well polished game! Great ambient and music!

This is a GAMY game, really fun. The concept of bind and use enemies is great, is nice to use their own unique attack!

Good job!

Submitted

Extremely good game. Attacks felt really crunchy, with great feedback, and enemies had nice variety. The aesthetics absolutely amazing, art, sound effects, and music worked together really well. Loved the volume sliders, that's absolutely huge to have (especially since they were broken up into categories). This is easily one of my favorites, fantastic job!

Submitted

Whoa, this was the juiciest game I think I played in this jam so far! So much works was done on polish as well, custom cursor in the menu that's different than the custom cursor in the game, actual option menu split out for music/sfx volumes, etc. The tutorial was short and to the point and well done, and the game itself was fantastic. I really liked the balance of making sure I possessed the type of enemy to help at that time (circle blast when there's lots everywhere or the smg one when it's more focused) and was really surprised that the enemy abilities I could use was more than just fire rate/number of bullets. I was surprised when I possessed the ghost bug and was suddenly able to walk through walls, haha. Everything from the particles to screenshake or that lightning animation when you die was well done. Really impressive, great job!

Submitted

Nicely made game, especially due to the good in game tutorial.  Excellent presentation art- and musicwise.  I like the idea of controlling others though this might be something many games here have in mind.  Feels complete, good job!

Submitted

Interesting game concept. I could easily see this being a twin stick shooter using a controller (harder using mouse to fire).

Submitted

Yeah, I was going in, expecting Isaac controls and the mouse was an interesting wrinkle to it.

Submitted

The art is so unique, the neon yellow and the dark atmosphere are so nice togather.
The gameplay is addictive, Controlling the enemies as they come and go with different projectiles is so satisfying! 
A very well done entry, it has a lot of potentials to continue working on. I can see this as a mechanic for a full game! Great job!

Submitted

Wow! A unique mechanic, superb presentation, fun to play, five stars all around! If the game had objectives or was level-based (just give the player something to do beside kill enemies), I can easily see this becoming much more than just a game jam game.

Viewing comments 67 to 61 of 67 · Next page · Last page