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[⚠] Need a Team? Check This Out! Sticky

A topic by lysander created Jun 13, 2016 Views: 3,461 Replies: 30
Viewing posts 21 to 28 of 28 · Previous page · First page
(2 edits) (+3)

I am a Sound Designer/Composer looking for a team

1. Introduction:


My name is Kyle, I'm a 21 year old Audio Engineering student with about a year of experience working on games with other hobbyist developers. I know quite a lot about sound design, music composition(I've written 5 full length albums in the past 5 years) and general audio geek stuff. I am location on the USA West Coast so my timezone is PST -8.
2. Skills:

  • I have all the necessary microphones, cables, mixers, DAWs and plugins necessary to create amazing sound effects, soundscapes, voice overs, and music
  • I have taken 2 years of music theory and 1 year of music composition as well as 2 years of Audio Engineering/Recording Arts classes.
  • I have worked in Unity for a number of projects and know the workflow fairly well and have used Git repositories for a few games so I know that as well
3. Programs/Languages:
  • Logic Pro X
  • Unity
  • Know a bit of JavaScript and C# but not enough to code my own game
4. Portfolio:

My Audio/Composition Portfolio can be found here.

5. Contact:

I have Discord, Slack, Trello, Skype and can download any other communication program if needed. My email is kyle3wynn@gmail.com, I check it quite often.

6. Other: Huge fan of FPS(Overwatch, Titanfall, Bioshock) and RPG(Fallout, Skyrim, etc.) games but also enjoy the occasional builder game(Cities: Skylines, Prison Architect, etc.)

(2 edits) (+4)

Found a team! Thanks for your interests guys! I'd love to work on more projects with you all so please feel free to message me anytime in the future for anything new :3c

1. Introduction: Hey, I'm Elaine! Recently graduated art school with a specialization in concept art. You can see my portfolio here.

2. Skills:

Concept art: sketching, ideations, painting, some compositional 3d modeling
Looking to learn: Unity or any other engine, interested in sounds/music, open to learning programming tips

3. Programs/Languages:

Photoshop
Modo

4. Portfolio:
here!

5. Contact:
ayoitselaine@gmail.com
Twitter
discord: ayoitselaine #2774

6. Other: I'm really interested in making a game that's based more on moods and exploration, my goals in any project is to have people feel something :) A few examples of my favorite games that do that is Journey, Shadow of the Colossus and Viridi.

I am limited mostly to drawings, ideations, and paintings but willing to learn more about the gamedev scene :)
But really interested in finding a programmer because that is a complete dark zone for me!

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Submitted(+1)

I also want to work with you :))

(+1)

Ah, sorry I've already joined a team! Btw I loved Limbo, their new game Inside was absolutely amazing!

(+1)

holy crap I looked at your portfolio and my eyes changed religion

(+1)

LOL oh my gosh that made me laugh bahaha thank you so much! Really love your music, looking forward to seeing what your team produces :D

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Submitted (2 edits)

I look for a team!

1. Introduction: I'm brazillian and i live in São Paulo, I graduated in digital game programming technician and currently attending school in supeior digital games. I have a basic about english, i write here with the google translator help, but, i need make part of an team. I will strive to communicate well with the team

2. Skills: I like make a 3D characters (Modeling, animation and texture), and i know how programing the characters, with the jump, and run, i know too about cameras, follow cameras, angles e look to rotation, i know about the flow of an game, level design and game design. I know a litle about art. I strong in Unity3D.

3. Programs/Languages I can very well use the following tools: Unity3D and Construct, 3DMax and Blender (Modeling, animation, i can try in texture), Photoshop and Illustrator (or gimp and inkscape). I have strong programming skills (CSharp (C#) and Java, i can try in Javascript or other).

4. Portfolio: my itchi.io games (but, only some games), i have more, call me in e-mail if you like of The Legend Of Ravic, i have some models about 3D characters and mechanics for games.

5. Contact: danielbonfim96@gmail.com / Whattsapp: 55 11 987557502

6. Other: I really wanted to be part of a team to create a game , can be of great help !

This is a copy paste from what I sent on Discord.


Hey everyone, my name is Steven. I'll be available for this gamejam as a aid/pal for anyone deciding to use Unity,Construct2 and any other gamejam related things (Teammates, Playtest/Feedback ETC.) I'll provide some help in both programs so if you need a quick question, then msg me. Please take note that I am no expert at these programs so i can't solve all the problems that you're encountering. This also means that I won't be participating in the gamejam but I will be here for anyone who needs help. This was my first game jam, and I support the people behind the jam. I just want to give back to the community that helped me sparked my drive to make games. To contact me ; my Twitter is @Steevuhnn, my discord is Steven#4726 and my Itch.io username is 5TEV3N. If you prefer tumblr, skype or any other social media, private msg me and ill get back to you. My Timezone is EDT (UTC - 4)
Submitted (1 edit)

1. Hi, my name is Emil and i'm a student. I'm more of a programmer

2. Well... i'm good at math and i like programming :D

3. Languages: C# - Unity

4. Made LogicOn ( a puzzle game) https://terman-emil.itch.io/logicon
Also i made LimboCat ( an action game) https://terman-emil.itch.io/limbocat

5. Contact me at terman.emil@gmail.com

6. Eager to make any kind of game

Submitted (1 edit)

I am a developer looking for an artist or team!

found a team

1. Introduction:

Heyo, I am looking for at least one guy or gal I can tackle this first game jam - which indeed is a first for me - together with. I am a native German speaker, but having lived half a decade in Ireland (where I worked in games publishing), my English is pretty fluent as well.


2. Skills:

  • I've read tons on game design, always enjoyed reverse engineering games, analyzing them, discovering the design decisions behind them, etc. etc., but my knowledge is most concentrated on how to make action combat as juicy as possible.
  • I spent well over a decade building websites, which contributed to a firm grasp on interface design and choice of colors.
  • I am well versed with JavaScript, having build a WebGL game/rendering engine myself.
  • I have recently started practicing pixel art with some decent results with backgrounds (spriting is still beyond me, though I'd love to spend more time trying it out).
  • You can find more on my skills on my personal website.

3. Programs/Languages:

  • JavaScript and CoffeeScript
  • Basic syntax of Ruby and Python
  • Web stuff: HTML, CSS, PHP, SQL, WebGL and Node.js
  • Very basic experience with Godot and Unreal
  • PyxelEdit
  • Can toy around with Audacity
  • Spent my entire childhood with RPG Maker XP, but I would rather not use it at this point.

4. Portfolio:

Although I have started quite a number of game projects in my past, I sadly never completed something worth mentioning as I struggle with setting goals that are not way too ambitious for one person. My hope is now that this will change with my participation in a couple of game jams, which is why I am here. :)

All I can show you as a reference is my personal website which I set up the other day. It's completely free of 3rd party code (other what browsers provide by default).


5. Contact:

I use ICQ, IRC, TeamSpeak3, and e-mail for communication.
I am willing to checkout Slack or Discord, but would prefer not having to install Skype.
Also active on Twitter.

6. Other:

I don't have any concrete game idea yet, but I have some preferences:

  • Most interested in developing topdown 2D games, but of course that's not a requirement (sidescrollers are fine, too).
  • Very interested in getting more experienced with Godot, an open source game engine that looks very promising to me - but of course not a must.
  • Interested in the core aesthetic of exploration, always having something to discover, etc.
  • Prefer action over turn-based combat.
  • Prefer a more action and less narrative/dialogue oriented game.

I am very flexible with time, not having to work atm, and even if you are sitting on the other side of the planet, I have no problem with being mostly nocturnal.

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