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A jam submission

MauwView game page

Submitted by Chase of Bass (@chase_bass) — 55 seconds before the deadline
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Mauw's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#84.3244.324
Concept#114.1084.108
Overall#113.9803.980
Enjoyment#183.6223.622
Use of the Limitation#553.8653.865

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
GMS2 , pyxel edit, lab chirp

Use of the limitation
everything is made with arranged 8x8 px tiles, some things such as the ankh use shuffling their 8x8 tiles for added effect

Cookies eaten
0

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

It was a little confusing at first, but it's super fun once you've got the hang of it! Love the art and music, everything is super cohesive, and the concept is really fresh. 

Fantastic job! :D

Developer

Thank you so much!! :D

Submitted (2 edits) (+1)

The graphics are very nice, and sound design decent. The concept was also fairly solid, but the implementation fell short for me.

Maybe I was just unlucky, but after half a dozen spins with 5-9 blue and only a single red each time I rolled triple hearts on four of those occasions, and on other tries I just got the same towers and traps as on lower amounts of blue. Once I resorted to simply spamming the roll as often as possible with whatever amount of blue I had at the time (typically 0-2) I was getting much better results.

Another thing I struggled with is forward planning: extant towers and traps seem to block the placement of other towers and traps in a very inconsistent manner (i.e. sand cannot be placed vertically adjacent to towers, but towers can be placed vertically adjacent to sand; certain traps cannot be placed directly next to each other on vertical paths but they can on horizontal paths; other traps seemingly cannot be placed on vertical paths near (not even just the tiles that are directly adjacent) to towers, but they could be placed directly adjacent to the same towers on the horizontal path round the corner; etc.)

Developer

Thanks although I'm sorry the implementation fell short for you.

I had just updated the RNG results yesterday to avoid a similar issue with the roll results in an attempt to improve the experience and apparently had made it worse lol -predicting random experiences can be tricky sometimes -I think I found the problem and updated it tonight which will hopefully fix that.

Also, I'm not sure at what point in my recent updates that placement detection bug had become an issue but I'm really glad you told me about it!!  I guess I've been so tired lately that I completely missed it -probably need to sleep more! -anyway it is also now fixed and working again as intended

Anyway, thanks for letting me know about those two issues!

Submitted

Well done! Great style and I really dig the particle effects! Good job!

Developer

Thank you!! :D

Submitted(+1)

I love a good tower defense game and this one did no disappoint. Great design too!

Developer(+1)

Thank you so much!! :D

Submitted(+1)

Very cool game, beautiful art. Can definitely be improved as mentioned in other comments. Nevertheless, very well done!

Developer

Thank you!! :D

Submitted(+1)

Love the art and music. Great atmosphere. The gameplay is fun but very luck based. I feel if the resources dropped more consistently the RNG would be more manageable (for example, you can get 10+ blues in a row when all you need is one red). When you roll for a tower, the icons you get don’t do a good job indicating what type of tower you got, so it would be nice to have some text pop up when you hover over them. In general the game doesn’t tell you very much; there is no tutorial and very little text on the page. I still don’t know what the large ankh even does. Great job!

Developer(+1)

Sorry!  I had just released an update to fix some balance issues with the game and messed up the vases.  Thanks for letting me know about that!  And am trying to decide on an elegant solution for the icons/info -i would kind of like to keep it minimalist and a little mysterious to encourage experimenting and learning but would like to have some info too help users decide -still not sure how I should approach that.  Just released another update fixing the vase issue and made a quick effect to better illustrate the ankh's effect (basically it just wipes the board of enemies).  Anyway thank you for your kind words and helpful feedback!!!

Submitted(+1)

Okay, first "55 seconds before the deadline", I understand your pain. Second, the game is amazing, very well done, fun, mechanic and beautiful and interesting scenery, in addition to being a difficult game to stop playing kkkk, congratulations

Developer(+1)

"1 minute, 7 seconds before the deadline"  lmfaoo yea you know the last minute crunch xD  and very awesome of you to say -thank you so much !! :D

Viewing comments 27 to 21 of 27 · Next page · Last page