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A jam submission

Deathflower CaretakerView game page

Take care of carnivorous plant!
Submitted by Firax666 — 1 hour, 10 minutes before the deadline
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Deathflower Caretaker's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay / Fun#322.8892.889
Graphics / Visuals#353.1673.167
Is it relevant to spring and does it follow the theme?#403.1113.111
How much do you like the game overall?#412.7222.722
Overall#452.6892.689
Audio#641.5561.556

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Any Premade Assets?
On the page in description

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Comments

Submitted(+1)

So challenging, liked! Overall is a good game :D

Submitted(+1)

This is a cute game! Well done!

Submitted(+1)

It's a very creative idea to feed and protect at the same time. A little bit like a mother. A mother has to protect and feed her baby too just like the girl and the Deathflower.

I have one question, are you German?

Developer(+1)

No,I'm from Poland

Submitted

Okay. I just thought because your English reminded my a little bit of mix between English and German but maybe Polish and German are similar in some points and maybe that's the reason why I thought you're German

Submitted (1 edit) (+1)

The game is good, still have a little time to spend on it to make it a great game! In full screen, the numbers at the top were cut off for me! The design of the character reminds me of the heroine of the flying squadron series !

Developer(+1)

Sorry about the resolution in full screen. I'm still not very good managing resolution in Unity. Thanks for feedback

Submitted

I really liked the idea of this game. Defending while you go and try to drag "little red pumpkins" (you can correct me if I am wrong) to your deathflower. Couldn't quite got past the first level but, I'd say that this has a solid art style. I love the uniqueness of the bunny girl idle animation. Nice!

Developer

Thanks for feedback. I may have problems with balancing this game espacially after I played it for like 100 times during creating and found best tactic. I wanted make to make game based both on your agility and quick decision gaming.  If you wanna give it another try I would advise you to not run for fruit if it spawns very far from you. Also when one fruit is already there and another one spawns you onlyhave like 2 seconds before it rots so if you cant transport it very quick you should abandon it. Also take advantage of snails low speed to feed some fruits to your plant and be careful about bees.  In level 3 there is Boss Fight I think it isn't too hard but has satysfying ending where theme of growth is very highlighted.

Submitted(+1)

This game was pretty nice! I like the idea for it, the art was nice, would of liked it if there was music, but it was still a nice game. Nice work on it!

Although I may say the game needs a bit of diversity and more challenge because the same gameplay got a bit repetitive.

Developer(+1)

I added some music at the begining but I deleted it because it caused my scripts to misbehave in built WebGL version. (I haveno idea why, butI often find bugs in built version of unity games though they work fine in editor). I also had hardmode option implemented but I must have accindentally, delete button or forgot save scene when I was adding it.  I'll add it after jam  end because I already have scripts for this.  Anyway, thanks for feedback, this means a lot to me, espacially I get very small amount of ratings.

Submitted

No problem! I understand those problems are a lot to work with when first making a game since I've been there XD. Hopefully you do improve on it. Then you will start to gain more ratings. Also rating other games of course would give you a few more ratings too.

Submitted(+1)

Enjoyed the game! was a little tough collecting apples but enjoyed the give and take of going to get apples and having to defend.

(+1)

Really cool game, has a few bugs, but great animation, great design, and great velocity mechanics nonetheless.

Developer (1 edit)

Thanks. I know about bugs, I was working my hardest to delete them and I thought I did but after built version works different for some reason  than one in unity editor.