So challenging, liked! Overall is a good game :D
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Deathflower Caretaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay / Fun | #32 | 2.889 | 2.889 |
Graphics / Visuals | #35 | 3.167 | 3.167 |
Is it relevant to spring and does it follow the theme? | #40 | 3.111 | 3.111 |
How much do you like the game overall? | #41 | 2.722 | 2.722 |
Overall | #45 | 2.689 | 2.689 |
Audio | #64 | 1.556 | 1.556 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Any Premade Assets?
On the page in description
Comments
The game is good, still have a little time to spend on it to make it a great game! In full screen, the numbers at the top were cut off for me! The design of the character reminds me of the heroine of the flying squadron series !
I really liked the idea of this game. Defending while you go and try to drag "little red pumpkins" (you can correct me if I am wrong) to your deathflower. Couldn't quite got past the first level but, I'd say that this has a solid art style. I love the uniqueness of the bunny girl idle animation. Nice!
Thanks for feedback. I may have problems with balancing this game espacially after I played it for like 100 times during creating and found best tactic. I wanted make to make game based both on your agility and quick decision gaming. If you wanna give it another try I would advise you to not run for fruit if it spawns very far from you. Also when one fruit is already there and another one spawns you onlyhave like 2 seconds before it rots so if you cant transport it very quick you should abandon it. Also take advantage of snails low speed to feed some fruits to your plant and be careful about bees. In level 3 there is Boss Fight I think it isn't too hard but has satysfying ending where theme of growth is very highlighted.
This game was pretty nice! I like the idea for it, the art was nice, would of liked it if there was music, but it was still a nice game. Nice work on it!
Although I may say the game needs a bit of diversity and more challenge because the same gameplay got a bit repetitive.
I added some music at the begining but I deleted it because it caused my scripts to misbehave in built WebGL version. (I haveno idea why, butI often find bugs in built version of unity games though they work fine in editor). I also had hardmode option implemented but I must have accindentally, delete button or forgot save scene when I was adding it. I'll add it after jam end because I already have scripts for this. Anyway, thanks for feedback, this means a lot to me, espacially I get very small amount of ratings.
Enjoyed the game! was a little tough collecting apples but enjoyed the give and take of going to get apples and having to defend.
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