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Ah! An update! I love what you've added so far! 

One recommendation I have though is about the new 'choose enemy' feature. It's awesome, don't get me wrong, but it could definitely use a little tweaking. My recommendation would be to make it so that you can only target by layer.

I.e. you have 1 fly and an archer in the first row, and a buff bug in the back, so while you can target either of the first two, you can't choose the buffer until they're both dead.

The reason for this is because buff-based insects usually only spawn in said back row, and while yes ones like archers can deal immense damage very quickly, buff-bugs are always the more dangerous because they buff said damage dealers, making them harder to get rid of, so of course they're always going to go down first if they can be chosen.

With this change you still have to struggle with dealing enough damage to overpower the buffs benefits, but now you can at least target a specific damage dealer so you don't get stuck in a situation where you're getting annihilated by say, an archer because a fly's ahead of it and it keeps getting buffed enough that you can only deal one damage a turn, while getting shot for a possible 3x3 by said archer every turn (not to mention the damage from the other bugs stacked on top).

(Now just to find that secret)

I do also have one other criticism, it's about the remove dice option.

I totally understand why you nerfed it, getting rid of 3 dice in one go was extremely useful, but it is now horrible to use, it either needs to be 2, or you need to start with less dice.


Upgrading is pointless until you knock them down to at least 2 each, you'll never pull said upgrade enough to actually assist you when it's competing against 2 non-upgraded, and if you have 3 of only one chances of you pulling all of 3 of said one, and only 1 of either of the others (dependent on if your heal is out or not, which can lead to you being forced to waste it), is too high a risk, because chances of it repeating the same pattern multiple rounds is pretty high, and I'm speaking from the experience of pulling 3 rounds where I only pulled boosts and defenses because I decided to try and grab a new dice and the only good one was a def-die, and had gotten rid of an attack a round earlier so I had a better chance of pulling my upgraded one.

This also means you can't add a die unless your collection of the type it's a part of has less than at least one other, especially if said group is at 3 or more, because then you might only pull said die, which will pretty much be an instant-kill on you dependent on both round #, how many of them are higher than basic, and what you pulled (i.e. shield maybe you can block, attack maybe you can kill, but boost or health you can't do anything, and the latter makes you waste all of them if they're crystal).


And to even focus on removing dice can take up to 11 rounds to even be able to remove 2 because of said balancing issues meaning you either pull all of your boosts or all of your attacks, either of which means you're going to take damage, and dependent on how many enemies you have, and what types, means you have a very high chance of losing enough HP you have to sacrifice balancing with a remove to heal instead, and then it repeats because you're now a round higher and the enemies are stronger, unless you just outright die said round because you only made back 10 of the near 20 HP you lost during a round where you were full health.

Also, this is a pretty good example of why you can't add dice until you've both removed enough, and also upgraded what you had:


disagree with ur upgrading topic

just beat the game focusing on upgrading right away lol

First you have to regularly get those, with my usual RNG I hit one upgrade ever 3-4 rounds, so that's generally a less than viable 'meta' for my runs

You should get an upgrade every 2-3 rounds which results in plenty of upgrades over the course of the game. 

Unless they show up with a heal while you need it, which, with my RNG, is usually when they show up

I don't really understand your criticism here. Upgrading is a great strategy,

very cool

Fun !! :)

love seeing new updates

but gotta say being able to pick target makes this game very easy lol

Very fun and addicting!

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probably the best game i played in a looooong time! i played yesterday before the update and today after the update, a lot better! every time i play it takes like 5 deaths to beat, endless mode would be good

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OMG I love this! Keep it up ^^

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Español:

WOW es increíble, esta muy bien hecho.

Aunque se le podrían añadir ciertas cosas, como un modo de PvP multijugador en linea, un modo historia un modo cooperativo...

Pero eso ya es decisión tuya.


English:

WOW is incredible, it is very well done.

Although certain things could be added, such as an online multiplayer PvP mode, a story mode, a cooperative mode ...

But that is already your decision.

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Thank you for your comment and feedback! ^^

Español:

¿Eso significa que lo intentarás añadir?

English:

That mean that you will try to add it?

Wow, Great Game!  Very fun. However, upgrading the purple boost dice seems pretty bad imo which is counterintuitive. Besides that, it's a great challenge.

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Thank you! We might change a bit the boost dice since it's true that 4 is pretty bad and definetely not an upgrade

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I have played it dozens of times and won it dozens of times. But, sometimes I really hate the game and swear the authors. And I want them to be in my shoes at such moments, feel my frustration and misery and try to create some strategy when all the options are trolling you.

Because it's really not cool when the game doesn't give you the ability to acquire heavy attack and defense dices at all regardless the strategy you use, and you are feeling total frustration and misery on high levels. It's also not cool when you are fed up with shitty dices on low levels and game doesn't allow you to either acquire something good or upgrade something, because upgrade option not appear for a lot of levels and you acquire shit like basic dices.

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And also there is a very annoying mechanic when you are trying to prolong the battle to get a better heal option. Especially when you have to do it against the last bug that is a healer, - battle becomes endless. Is it possible to change it somehow?

I get what you mean, we have also played it tons of times and know the game is very based on how much luck you get in a run, but we kinda like it that way, after all, the main mechanic are dice, which are always totally random IRL. We tried to make it as fair as possible so a good player nearly always wins his runs (although some might be harder than others).

The higher floor you are the best dices you are gonna get, but after all, it's also a probability.

Hey There! I played your game and it's super coool!! I like how you implement the dice as a way to heal, attack or defend. It made the rouge-like gameplay more fun somehow :D Although i didnt beat till level 20 it is so good!! 8/10!! Naisu JOB!!

We are glad you enjoyed it! Thank you for making a video ;)

really fun and addictive game, also it runs on my potato pc so thats good

We gotchu fam

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playthrough here:

Really fun game I hope a bigger version comes out there's so many things they could add and as the game is now it's still pretty intricate with limited options. Definitely a 5 out of 5 itch.io game, but screw them red archers for real though.
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We are planning on releasing updates for the game and one should drop soon with some QoL changes and some new mechanics ;)

is fantastic game. Now, i am a fallower

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Thank you! ^^

Very cool game

Amazing game

wait, do heavy dice disappear for the rest of the floor once used once?

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They go back to your discard pile, and eventually back to your deck so you can draw them again.

I thought they were like crystals

The last boss was easy :D

Hahaha, good job! (´∀`)b

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Welp, i just beat it (first try) and my health never went under 14 ;)

It was really fun :)

I want a sequel or more floors please!

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Luigi sells sea shells on a seashore to take over the world

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I just beat the game, so I feel now is a good time to properly review it. This game was fantastic! It's fun and relatively difficult, especially with its mechanics. The dice fit together so seamlessly that the right setup can allow you to achieve incredible things, so how the game plays is truly up to the player. Despite beating the game, I will definitely be coming back for more, 9/10

was doing pretty well then boom floor 16. before, each floor was doing 10 damage per turn at most. floor 16 there were 2 enemies that did 10 damage per turn each. 

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extremely hard and very fun

İ love it it is very interesting game .

i love it

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I'm addicted send help. Such a fun game, looking forward to the second update!

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me too

So Cool!!!

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wait i get it now because die is also the singular name for dice oh my god amazing game 10/10

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 can someone give a good list of strategy games?

1. This one

2. This one

3. This one

nice

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Best music and combination of mechanics!

great!

I was afraid when I read the description that I was going to run into a copy of dicey dungeon, but not at all!

It took me a while to get to the "fin", and I loved trying to find optimal strategies! Congrats!

agree, i just hope the next update changes it some since once you find the strongest strat, game becomes pretty easy

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This game is amazing.

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I have never played a game like this before, and I have to say man.... You did a FANTASTIC job on this I love it

When do you put the android version? I love this game

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I absolutely love this game! I can honestly say this is one of the few games I actually really look forward to seeing update in the future!


The concept is fantastic, the mechanics work perfectly, if albeit infuriatingly so in some cases, and the dice diveristy, while limited for now, has still yet to disappoint after multiple replays!

I love the enemy design, and while it is painful to get round where you're desperately trying to kill 3 archers before they shoot you full of arrows, or trying to bludgeon your way through 2 flies so you can finally murder that Elite hiding behind them that just won't stop making it a nightmare to survive, or slowly chipping your way through a shield while it's not only boosting itself but getting supported by an Elite while both take whacks at you (and then after breathing a sigh of relief once you survive immediately feel yourself inhale it back in as the next floor is the exact same duo).


The dice are really fun, from 'The Poop's' hidden mechanic, to rolling that perfect RNG and getting not only a gold, non-crystal heal, but then also a heavy, gold, miracle, non-crystal heal (though then you get a beatdown by a Shield defending an Elite shield for two rounds in a row, and barely survive the final boss with 3 HP).

Though I will admit I'm still confused by some titles, such as miracle, overkill, and trickster. I don't know if they're supposed to imply extra hidden abilities like 'The Poop' has, or just to imply they deal extra damage compared to their standard gold versions.


Sure there's some minor issues, if you remove the heal-dice from the attack layout it'll leave the green + icon next to your character until you put it back on the layout and then take it off again, or the rounds end, sometimes you only get the same rewards for multiple rounds, up to 5 or, though quite rarely, more in a row such as only heal/upgrade health and remove dice, or add and heal despite you desperately needing to rebalance your deck with either some removals or upgrades so you'll stop only pulling ones.

But really all they are are minor ones that are either graphical glitches, or in all honestly just complaints about how certain functions don't work in a way that makes the game play a bit easier while in truth as it is doesn't actually interfere with the gameplay past sometimes making a run a bit harder than usual. Nothing that's actually game breaking, or can't be played with with a bit of extra strategy.


All in all, this is a fun concept, a fairly unique roguelike, and an all around fantastic game I'd honestly pay for even despite it already being free!

I can't wait to see where you take this in the future!

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This is fantastic! I had a tough time balancing out my moves and hoping that I'd get the right dice

(+1)

A little on the easy side but a neat little game.

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only complaint I have is that the elite archers are just stupid. they can do up to 14 damage, and even on a run where I had heavy gold healing and blocking dice, I still couldn't manage to take him down when he was in the back of a room. also, PLEASE let us choose which bug to attack first, or put elite archers only in the front or middle so you don't take all of your health's worth of damage just getting to him. 

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being able to choose target would make this way too easy

(-2)

first of all, it would make it more strategic and they would have the freedom to be more creative with rooms, and second of all I suggested an alternate solution as well. also why do you go to everyone's suggestions and go '(suggestion) would make this way too easy' lol the game is  rng reliant anyway so why not suggest a few changes to make it more fair to the player

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Very good game :D

NICE!!!

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