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I absolutely love this game! I can honestly say this is one of the few games I actually really look forward to seeing update in the future!


The concept is fantastic, the mechanics work perfectly, if albeit infuriatingly so in some cases, and the dice diveristy, while limited for now, has still yet to disappoint after multiple replays!

I love the enemy design, and while it is painful to get round where you're desperately trying to kill 3 archers before they shoot you full of arrows, or trying to bludgeon your way through 2 flies so you can finally murder that Elite hiding behind them that just won't stop making it a nightmare to survive, or slowly chipping your way through a shield while it's not only boosting itself but getting supported by an Elite while both take whacks at you (and then after breathing a sigh of relief once you survive immediately feel yourself inhale it back in as the next floor is the exact same duo).


The dice are really fun, from 'The Poop's' hidden mechanic, to rolling that perfect RNG and getting not only a gold, non-crystal heal, but then also a heavy, gold, miracle, non-crystal heal (though then you get a beatdown by a Shield defending an Elite shield for two rounds in a row, and barely survive the final boss with 3 HP).

Though I will admit I'm still confused by some titles, such as miracle, overkill, and trickster. I don't know if they're supposed to imply extra hidden abilities like 'The Poop' has, or just to imply they deal extra damage compared to their standard gold versions.


Sure there's some minor issues, if you remove the heal-dice from the attack layout it'll leave the green + icon next to your character until you put it back on the layout and then take it off again, or the rounds end, sometimes you only get the same rewards for multiple rounds, up to 5 or, though quite rarely, more in a row such as only heal/upgrade health and remove dice, or add and heal despite you desperately needing to rebalance your deck with either some removals or upgrades so you'll stop only pulling ones.

But really all they are are minor ones that are either graphical glitches, or in all honestly just complaints about how certain functions don't work in a way that makes the game play a bit easier while in truth as it is doesn't actually interfere with the gameplay past sometimes making a run a bit harder than usual. Nothing that's actually game breaking, or can't be played with with a bit of extra strategy.


All in all, this is a fun concept, a fairly unique roguelike, and an all around fantastic game I'd honestly pay for even despite it already being free!

I can't wait to see where you take this in the future!