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(+1)

The game is one of the best but I recommend doing something like putting a 2 super troops cap because once I got 2 elite blue bugs with an elite healer in the back and there was nothing I could do, but apart from that this game is amazing! Can't wait for the next update.

Playing this was amazing!

Oh wow! I remember playing this during the jam -- glad to see its getting updates! Great work, guys!

wow... what a great game! So simple and yet so cool! very nice!

(1 edit) (+2)(-1)

Well, I think this is easily the best game I ever played on itch.io!

I especially like the rogue-like permadeath, but I see three problems related to the "death drops":

  • They are too random: In my last game I only got "new dice" and "remove dice" in the first 10ish waves and only "upgrade dice" and "heal hp" in the last 10ish waves. The other way around can also happen and is way more useful.
  • In the first waves, the new dice you can get are boring. They are the same you already have. They should be at least one point better.
  • The heavy dice are far better than most others, since they are the only way to have more than three dice on the board. In my last game I had three heavy dice and losing was out of the question henceforth.

Apart from that, moths (the healers) are extremely hard to beat and annoying in the beginning. I think they should only show up from wave three or so...

(+1)(-3)

good game, good combat, but its very frustrating to go all the way back to the start. It would be nice if there were some form of permanent upgrades, for example dice that you can keep from run to run to make death less frustrating.

(+5)(-1)

would make it too easy

(+1)

This is really cool!

(-1)

I would love this game if you could restart the last battle if you lose. Or if your dice carried through to the next play.

(+1)

dice carry over would be way OP

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And that's a problem how? X3 Leave my set of heavy dice alone. 

(11 edits) (-1)

Great game! Love it!

What's the green dot that floats in front of the valorous frog?


Suggestions: you need something to nerf the tactic of amassing blue points, which is easy and boing.


A few options for you (maybe, all of them):


* "critical hit": occasionally, an enemy will score a critical and remove all your blue points instead of inflicting damage. Maybe warn about this: at the end of the previous turn, a crosshair moves from that enemy to the character, and stays there -- this means that, at its next turn, that enemy will score a critical -- assuming it survives. Some enemies will do this more often than others. (dont' make them do this if they inflict more damage with a normal hit.)

* "stale blue points": at the end of each turn, after the enemy scored their hits, some 1/3 or 1/2 of your leftover blue points always  evaporate (not the enemies). Edit: it's important that you lose a fixed %, like 50%, rather than a fixed amount, to make it less and less convenient to accumulate points.


* "fatigue / time limit": a hourglass counts down combat turns. After it runs out of turns, you get to play one fewer die per turn, and it resets. (note: even after you are without any die left, you might still miraculously win, thanks to heavy dice). Edit: I know that this means that when the fatigue kicks in, you are pretty much dead. But it's better than a "hard" time limit i think. (Edit 2: maybe:  fatigue timer does not tick if you willingly use one fewer die, and recovers if you use two fewer dice.)

* "all dice can shatter": crystal dice break every time, but even standard dice can shatter occasionally. (This gives you some pressure to do things rather than just wait amassing blue points). Edit, a better option: they occasionally shatter when you DON'T use them, not when you use them. (and when they do, they don't get put back into the pouch). So it's not a shatter, it's a "decay" (maybe make them evaporate, graphically). Edit2: a new type of "long preservation" dice which never "decays" like this.

Do you really want more random in a game that fed up with random?

(+2)

Updated but still needs a HP counter (ie XX/XX). Otherwise you have to remember what Max HP is to properly strategise.

(+3)

Also, "Heal HP" should be "Heal 10 HP".

Loved it, well done. Also first time I feel like I've ever been able to finish a roguelike :D feeling proud

this is so fun, i love it

i just beat this game and have a few problems with it, firstly the final boss is a bit too easy, you should give it a few minions, or break it up into three enemies with different strengths, and there is no reward for beating the game, nothing like a cute drawing, or an unlock, but even with all the problems i see the game is still incredibly fun and intresting

just noticed where it said that the ending isn't really the total end and there will problem be more updates so nvm on my second problem

what dose upgrading ur dice do

makes it so they roll higher 

ok thanks

(+1)(-1)

YOOOOOOOOOO I beat the game (holding on with 8hp) and I feel so EPIC!!!!!

I just have two things to say:

One: When you get new dies, it's always the same sides if it is silver, gold, ect. So possibly make a pool of what is the max and spread it out along all the sides??? I don't know how hard that would be, I don't know what game engine you use and how it would work in that engine, but I think it would allow for some planning ahead if you were given lets say, a silver die with one 6 but the other sides are trash, or one that is all 3s. Agen, I don't know how hard this would be for you, but I think it will increase the strategy.

Second thing is that I saw some people saying they wanted to target enemies, and because I like to logic puzzle myself, I thought about it, and came up with an idea of a target die, that switches your target by the number you roll. This may or may not be a crystal die, but doing this would allow for larger (but weaker) groups of enemies to exist. This probably would be extremely hard to implement and was just a random idea I came up with from reading the comments, so take this with salt.

Anyways, I can't wait for the next update, and I'm thinking of joining the discord (I feel strange in bigger servers)!

nice game, finished on first play through. I think you need something to limit block-stacking like crazy. on the other hand, it's great the way it is. I think there is a lot of potential to expand on the idea, nice work!

(+1)

tips for begginers : go full defence ( upgrade block and boost dies ), and remove 1 of attack / block dies so you can upgrade it easily

(-1)

sounds like an awful strat lol

The getting a block build is not, but for when I beat it I didn't get rid of my attack and upgrade by boost dies, because boost dies strangely get weaker as they get stronger, and some times I needed to do a lot of damage to take down a guy, expressly with healers. Soo this strategy mayyy work, but it is riskier when you get rid of attack.

ok thanks for the tip @Toaster_on_mass :D

@Toaster_on_mass

i also realized that upgrading boost dies to gold is a waste, instead you want silver ( boosters have diminished returns )

(1 edit)

I JUT FOUND OUT A GAME BREAKING MECHANIC

so get a heavy die then place it, after you place it the next turn it will be in the same tile BUT it wont use any die cap

( so the die cap is now 4 )

omg that strat actually worked extremely well :o

Fin
(1 edit)

@EchoCap really :/ try it first got me to wave 20

Very cool "just one more turn" kind of game !

(+1)

Nice concept, nice execution, love the art style. 
Needs some difficulty spike, or change of enemies.

Good Job!

Well done this is really a fun game - music is also very good

(2 edits) (+1)

If The Game Is Too Easy I Have Some Challenges For You

Easy Challenges

1. No Defense Dice

2. No Heavy Dice

3. No Boost Dice

4. Close The Game

Normal Challenges

5. No Healing Dice (healing at the end of the floor is okay)

6. No Getting New Dice

7. Get A 'The Poop' Dice

8. No Crystal Dice

9. No Silver Dice (It is possible to get a gold die in the 'Get a New Die')

10. Have 1 Heath Left In A Battle

11.Get A 'The Holy' Die (can be obtained by upgrading a 'The Poop' Die (Thanks @avt7))

Hard Challenges

12. No Hit

13. Only Attack Dice

14. No Gold Dice

15. No Healing (yes not even healing at the end of a floor)

16. No Middle (when it is your turn DO NOT use the middle spot)

17. Remove 3 Dice (when you can remove dice remove 3)

17. Always Remove Dice (when you can remove dice remove always 3 dice)

18. No Upgrading Health

19.Get A 'Lucky One' Die

Impossible Challenges

20. No Attack Dice

21. Only 1 Die

22. No Battles

23. Lose Without Dying

24. No Frog

25. Have No Dice

26. Win With Exactly 0 Heath

27.Get To Floor 21

Note:

I Only Tested Easy And Normal Challenges

Hard I Did Not Test

Impossible I Cannot Test

(also edits are updates to challenges)

impossible challenges litterally are impossible i dont get why you would add them

Just in case the hard challenges are too easy for anyone

yes but they are literally not possible to beat even if you where super good at the game

Well Using 1 dice maybe possible with a lot little bit of luck

i just realised the impossible challenges was a joke im so stupid

Wouldn't the no silver die be harder then the no gold, as with upgrading you need to go to silver to get to gold?

(1 edit)

no i meant that the no silver die is no silver but you can get gold dice in the 'Get a new die'

no gold die is different because you can use silver dice

Good point

7. Get A 'The Poop' Dice

I got it intentionally on low levels and it is not so poopy as you think)

It becomes "all 6" die in a 1 upgrade. But, depending on a bit of luck it can become crystal.

Thanks For Telling Me I thought it was a joke dice

(+1)(-1)

Wow, I finished it. That was pretty awesome. Just needs cutscenes. GG. :3

Wonderful game. Hope to see it expanded in the future to have more cards/dungeons/monters etc..

It would be perfect if there would be an app ñ, I wanted to play this in my cellphone :'(

(+5)

WHY WONT YOU DIEEEEE!!!111!!111!!11!1!!!

Suggestions:

ability to go back after a round, to see if you want to upgrade but decide not to, you cant go back.

Enemy selection; being able to choose which enemy to attack

Freeplay mode/creative menu

Online multiplayer

Really nice game! The dice abilities and placement make each turn a nice puzzle.

Love this game mechanic and art! Add more enemy and card it will be a fantastic card game!

amazing!!!

(1 edit)

Amazing Game :) Love the art and the original gameplay. I think maybe some music variation could be nice as that tune was pretty repetitive after a while. But other than that what a great gamejam submission.

PS. Also beat the game

needs to have the ability to choose which enemy to attack

and needs for excess damage to bleed into next enemy

with the current way the game is, that would just make it way too easy

The only way that would work is if there was some die that made your targeted enemy change, so you have to use a die to do that.

This is such a fun game! I got to floor 18 before dying :( cant wait to see more!

great game I only wish I could choose which enemies to attack first 
because if I can kill an enemy in one hit but I also have enough damage to be able to kill a more dangerous enemy I am forced to attack the weaker one and take more damage

Great game! Really looking forward to more ^^

(+1)

AMAZING 

i finished the game just now and cant express how much i love it, all the dices, combinations, boss, enemies, ITS PERFECT

the game was so fun, could you make it longer? (and add checkpoints) 

best flash game i played (yet) in my life! 

Too good this game! I loved spending time on a game to see all the strategic possibilities!

enjoy this game

But I do hope the next update changes things some, just beat it back to back games, gets a bit too easy once you figure out the strat

Great polish to this game! Lost some time playing it for so long. Had me hooked from the beginning!

I love this game!! Just beat it and I can't wait for more :)

(+1)(-1)

Hiii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^

-The concept is quite interesting and you can "click" with it pretty fast.

-The visual style of the game fits perfectly the theme of the game and it is really enjoyable.

-The gameplay mechanics are really interesting and the difficulty feels pretty balanced giving the player a very solid gameplay experience.

-The game could have a multiplayer mode (PVP) as the combat system could end up being interesting on that format.

 Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

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