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AngelicDirt

13
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A member registered Aug 10, 2018 · View creator page →

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Full screen works great, but It doesn't resize to your setting when embedded. The bird is adorbs, and I like the colors, overall. Good so far. :3

It's been a bit for me, but I finally found a rhythm that works for me and making games. My next Twine game, 'Every Path to Purgatory', is up, in-dev, and open to play while I tinker with it. Any feedback would be appreciated, especially regarding readability, typos, and general writing.

https://angelicdirt.itch.io/every-path-to-purgatory

Ah... it's baked in, but no button. I guess...

Thanks. >///>;

... Because you can only sieve though so many horror games in popular. Amongst other issues...

In more detail, it would be nice to (temporarily or permanently) filter out some genres, as while I'm sure someone wants them (they do exist, after all), not everyone is always in the mood to scroll by about a billion of them. It would speed of casual or unaimed discovery, unjank the site for newcomers, and make it easier for people to actually find what they want without knowing an exact name. I know there's a search bar and an inclusion filter made just for this, but the disclusion filter would be a quality-of-life addition for those who know exactly what they don't want but not exactly what they do.

Wow, I finished it. That was pretty awesome. Just needs cutscenes. GG. :3

You knew him. And that's what matters. T_T...

Subtle. Simple. I like it.

4/5... because I am not entered. But this is a great and simple game. The reset bug is a little distressing, but it's still so fun. :3

Well, that was a mix of adorable and trippy. I usually use audio files, but this works too. I was especially surreal to feel myself just... autoclick after a while. Nicely done. :3

Coming from it's vid, and  it looks super neat, but I feel like it needs work. Little things. Maybe a formal tutorial for the violin playing. Maybe more than just sparkles on the spikes; maybe just make them a more prevalent, brighter color... or go full 'red = dead' on them.

And while you can go all desaturated on the looks, the style, to me, doesn't seem to fit the gameplay. But this is hours and hours of Hollow Knight talking, so grain of salt on the last one. Muscle memory + visuals are very much kicking in, I think.

I should probably download the demo and give it a full peek. Don't want too assume too much... GL on the game, tho. :3

Kay, itch's vid on this has me insanely excited. I commented there, but, meh, like I said; e x c i t e d~


Second segment of the stage needs a timer or a time-induced incentive; maybe one of those big bois but bigger? I dunno... And shut the entrance on the way in (Maybe; I don't know how your writing/plotting fits there...). And maybe a better visual hint to shield the fire. You guys did so well outside, borrowing the bits from MMX1 and Contra for the beginning for teaching and pacing. Fell a little flat near the end of the vid. :3

I will be watching, my friend~

This is the hardest and cutest flash game I've played in forever. Nice~

Cute, but doesn't keep my attention. Music is a little jank. I feel like it progresses without exploring itself some more.