You knew him. And that's what matters. T_T...
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Coming from it's vid, and it looks super neat, but I feel like it needs work. Little things. Maybe a formal tutorial for the violin playing. Maybe more than just sparkles on the spikes; maybe just make them a more prevalent, brighter color... or go full 'red = dead' on them.
And while you can go all desaturated on the looks, the style, to me, doesn't seem to fit the gameplay. But this is hours and hours of Hollow Knight talking, so grain of salt on the last one. Muscle memory + visuals are very much kicking in, I think.
Kay, itch's vid on this has me insanely excited. I commented there, but, meh, like I said; e x c i t e d~
Second segment of the stage needs a timer or a time-induced incentive; maybe one of those big bois but bigger? I dunno... And shut the entrance on the way in (Maybe; I don't know how your writing/plotting fits there...). And maybe a better visual hint to shield the fire. You guys did so well outside, borrowing the bits from MMX1 and Contra for the beginning for teaching and pacing. Fell a little flat near the end of the vid. :3
I will be watching, my friend~