A week after I start my first solo RPG campaign and started wondering how to layout houses. Used your neighborhood generator, too. Your generators are always just what I need to get me started. :3
AngelicDirt
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... Because you can only sieve though so many horror games in popular. Amongst other issues...
In more detail, it would be nice to (temporarily or permanently) filter out some genres, as while I'm sure someone wants them (they do exist, after all), not everyone is always in the mood to scroll by about a billion of them. It would speed of casual or unaimed discovery, unjank the site for newcomers, and make it easier for people to actually find what they want without knowing an exact name. I know there's a search bar and an inclusion filter made just for this, but the disclusion filter would be a quality-of-life addition for those who know exactly what they don't want but not exactly what they do.
Coming from it's vid, and it looks super neat, but I feel like it needs work. Little things. Maybe a formal tutorial for the violin playing. Maybe more than just sparkles on the spikes; maybe just make them a more prevalent, brighter color... or go full 'red = dead' on them.
And while you can go all desaturated on the looks, the style, to me, doesn't seem to fit the gameplay. But this is hours and hours of Hollow Knight talking, so grain of salt on the last one. Muscle memory + visuals are very much kicking in, I think.
Kay, itch's vid on this has me insanely excited. I commented there, but, meh, like I said; e x c i t e d~
Second segment of the stage needs a timer or a time-induced incentive; maybe one of those big bois but bigger? I dunno... And shut the entrance on the way in (Maybe; I don't know how your writing/plotting fits there...). And maybe a better visual hint to shield the fire. You guys did so well outside, borrowing the bits from MMX1 and Contra for the beginning for teaching and pacing. Fell a little flat near the end of the vid. :3
I will be watching, my friend~


