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FullThrough

986
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A member registered May 16, 2020 · View creator page →

Creator of

Recent community posts

Awesome ^^

Quite good little horror game with a really good core gameplay mechanics ^^

Awesome ^^, if you need help with storywriting or music concepts I'll be glad to help :D

What a nice christmas chapter to be honest :D

awesome, you are welcome ^^

Hiii, I've made a video about the game and wanted to share some feedback about it ^^, hopefully it is useful to you :D

-Awesome concept adaptation out of the box. :O I really loved how well you've captured the house of the dead vibes.

-Gameplay mechanics are really well done and fun, I'll say that adding some extra side mechanics to the core gameplay and some quality of life improvements (reloading with "R", etc.) the game could easily be expanded.

-Really good visual style it suits the arcade vibes the game gave me ^^.

-Have you considered expanding the game? I'm 100% serious, a 1/1:30h campaign with a short and interesting story+ that sweet soundtrack+some replay value and you'll have a pretty good product to be honest ^^

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

This game was riding all the time over the funny and creepy line during the playthrough without feeling "strange" while playing. Well done :D

You are welcome ^^

By the way I'm spanish so in case you need help I could try to lend you a hand for the testing ^^

YOU've PICKED THE WRONG FNAF FOOL :v...nah, being honest the game is quite interesting and fun to play and the gameplay mechanics are awesome. I never thought San Andreas could become and actual "horror themed" game. By the way I really like how meta it's that you are some kind of QA employee hahaha :D

Here's some footage I've made: 

Hii, I've made a video cheking the alpha of the game and wanted to share it along with some feedback, hopefully it helps in the development ^^

-The main concept of the game it's quite good and the execution of it quite awesome considering it's an alpha.

-Really good visual stlye and pretty enjoyable design overall.

-Really polished gameplay loop and gameplay mechanics, every run makes you want more and more and the way you can expand the ingame mechanics is quite well thought. BUT I'll say that I felt the difficulty curve quite strange towards the finish since I went from beating rounds without taking damage to being decimated quite fast in a few of them.

-Are you sure this is an "alpha"?..., I mean, DUDE if this is what you call an alpha I'm quite excited to see what a full release means cause this game at it's state is REALLY GOOD AND WELL ROUNDED :O

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)

Regards

Hiii, I've made a video playing the game and wanted to share it with you ^^ along with some feedback that might be useful to you :D

-The concept of the game is quite good, it feels well executed overall and the gameplay loop is quite engaging.

-The gameplay mechanics are well implemented and having the zen mode is quite awesome for a more relaxed experience.

-Visually the game is quite well designed ^^

-I would like to see spanish and maybe some more gamemodes added to the game ^^

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

Hi, I hope the dev reads this post ^^. I've played the game and wanted to share some feedback, hopefully it helps :D

-I really like the concept of the game and I can totally feel the spyro roots on it ^^

-The gameplay mechanics are quite good and well implemented with the world promoting the exploration. I think that controls underwater could be a little bit more polished, but overall the movement felt quite responsive.

-The visual style of the game is quite good and makes the game feel cohesive with its roots and gameplay design.

-The game has a lot of potential, I can see how a small story to carry the player through the levels with some cinematics in between could work really nicely. ^^

On the other post I've added my playthrough, that said here are my thoughts:

-Quite good idea, combining storytelling with cooking feels fresh.

-Conversations are quite interesting but I would need a bigger "sample" to know if every story is going to be carried like this one.

-Gameplay mechanics are pretty good and adding elements through the development of the story and conversations is a good way to implement progression into the game.

-Visually the game looks quite nice, some polish here and there and it would be awesome ^^

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D

Regards

Here you have mine ^^

Hiii, I've made a video about the game and wanted to share some feedback about it, hopefully it helps you to continue developing the game ^^

-The main concept of the game is quite original and unique, appart from that the characters look quite well thought so far ^^

-The gameplay mechanics are pretty good and really well implemented following the "theme" of the game. I really like how things can change depending on your choices.

-The visuals are quite awesome I really like the style used for the TV Show and how it works in relation with the room you are in + the fractions of actual video.

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)

Regards

Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^

-The main concept of the game is pretty good and I really liked it.

-The gameplay mechanics are quite good and work perfectly as a "bait" to hide the real intentions of the game at first since it gave me a few minutes of not know what to expect :D

-The visuals are on point and I like the you didn't go to hard with the "horror elements" through it :D

-I would like to be able to paint the floor under the furniture hahaha I really wanted it a few times while playing as you can see hahaha

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

you are welcome ^^

Hii, I've made a video about the game and wanted to share some feedback about it ^^, hopefuly it is useful to you :D

-The main elements of doom are quite well preserved here, awesome job.

-Visually the game manages to be pretty readable while moving and overall I'll say that I've seen some tricks with illumination that considering the engine you are using are pretty unique and interesting ^^

-Controls could be a little bit more polished since making small adjustments while aiming was quite hard.

In conclusion, the execution is great and I hope you keep working on more PICO versions of different games ^^. Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you if you plan on expanding it ^^

-The main concept of the game is quite interesting and you could expand it through some cinematics and a little background story.

-The visuals are quite nice, but the level could be designed in a more interesting way, you could also improve on level design and integrate it with the gameplay mechanics.

-The gameplay mechanics are the classic ones, but as I've said you could use level design to create mechanics. You could add big pilars around the place as decoration while using them as separation between the people like this: H(HUMAN) P(PILAR) V(VAMPIRE)

H H H H This way you could have humans that only tell you about

V H P  V having one vampire close while having to make more mental

H H H H calculations since there could be one behind the pilar and you                   could fail if you make quick asumptions.

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)

Regards

Hii, I've made a video about the game ands wanted to share it with you along with some feedback. Hopefully it is useful to you ^^

-The main idea of the game is good and the concept that it explores are interesting and engaging.

-The visuals are quite good and fit the game perfectly.

-The gameplay mechanics are well implemented and the way the game plays sometimes with light effects is quite good.

-I'll say that the free jumpscare after the second call it's a little bit "meh", I would prefer to see the door behind getting closed in a "strong" way just before you try to leave the room.

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development ,I hope the steam release goes nicely :D, also if you could subscribe that would help me a lot :)

Regards

Hi, I've made a video about the demo and wanted to share with you some feedback and my recording. I hope it helps with the development ^^

-The concept or story of the game feels a little bit confusing as there's no context or enough elements to build it on the enviroment at the moment. But it's just a demo so It's not important in this moment ^^, especially since it looks like the game has a clear style and defined identity :D

-The gameplay mechanics where confusing at first, but after a few minutes you really get into them and everything starts going quite smooth and feeling natural.

-Visually it REALLY feels like an "retro ps1" game with some modern tweakings. The design and art of every aspect of the game feel 10/10 honestly and I really like the fact that the game has it's own style.

-Puzzles where clear and interesting enough to keep the interest in the game, good work on that matter keep it up ^^

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)

Regards

You are welcome ^^

Hi, I've made a video about the demo and wanted to share some feedback about it ^^, hopefully it is useful for the development :D

-The concept of the game is quite good and the combination of "tower defense" with "deck building" works pretty nicely.

-The gameplay mechanics are fun AF, the gameplay loop always feels fresh and quite polished for it's development state. In this regard just keep working in this direction since it works quite awesome.

-Visuals on the game are quite NOICE, really fit the theme of the game and work well under "massive waves of enemies" circunstances without turning into a mess when the screen gets full of enemies.

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)

Regards


You are welcome ^^

Hi, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^

-The idea of the game is pretty fun and well executed overall.

-The visuals are good but could be better with a few extra particle effects in general.

-The arcade gameplay mechanics are pretty fun and well implemented in the game, the gameplay loop and the score system makes the game pretty engaging.

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

Hi, I've made a video about the game and wanted to share it with you along with some feedback that might be useful to you ^^ (I'll send the form one too ;) )

-The concept of the game is quite well represented in this vertical slice of it, you can feel how the mechanics might work and the vibes it is going to give as a final product ^^

-The gameplay mechanics work pretty well and you make some good use of them when it comes to level design. I really loved the slow motion mechanic and how you can interact with the enemies to change the rythm of a fight.

-Visually I'll say that this is not my prefered visual style, BUT that doesn't that it is bad. I'll say that it is pretty well executed, it could be a little bit more "clean" when the action heats up and that it really works pretty well with the rest of the game.

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)

Regards

Thanks for the info ^^

Yeah I totally loved the visual aproach, with a few elements I meant something like a few smoke/clouds visual effects around the background to give some sens of extra depth to the layers between the board, the player and the death :D

Hi, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you if you plan on expanding the game ^^

-The concept of the game is really original and interesting, and you could expand the story in the game with that aproach you've already took for the dialogues.

-The gameplay mechanics are quite fun and the puzzles are usually quite balanced when it comes to difficulty and satisfaction after beating them.

-Visually the game looks quite nice and maybe adding some more elements on the background would make it feel a little bit better and less empty.

Hopefully this is useful to you  :D, also if you could subscribe that would help me a lot :)

Regards

Hii, I've made a video about the game and wanted to share some feedback about it, hopefuly it is useful to you ^^

-The concept of the world is interesting and the world you've think of is quite well thought and correlated with the visuals and general level design.

-The gameplay mechanics are simple but functional, BUT I'll say that modifying a little bit that recoil from the gun you might find an interesting gameplay mechanic that could be used for level design purposes.

-The visuals of the game are quite good, but if you plan on adding different enviroments you might want to keep colours palette limited as you've done here, but with different combinations.

Hopefully this is useful to you  :D, also if you could subscribe that would help me a lot :)

Regards

Hii, I've made a video about your game and wanted to share it along with some feedback ^^, hopefully it is useful to you :D

-The concept of the game is pretty original and I really like the beat-em-up gameplay style but implemented in a different way that I'm used to.

-The gameplay mechanics are really solid and the only thing I would like to see implemented are a few extra visual indicators to show the player how to use the special and a few details here and there around combos.

-Visually the game looks amazing and I really like the design elements used to differenciate the zones in the game.

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)

Regards

Hey, he hecho un video sobre tu juego, bastante divertido y interesante. Te lo dejo por aqu'i por si te es de ayuda el walkthough que he hecho :)

Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^

-The concept of the game is pretty good and original.

-I really like the gameplay mechanics and how the game can even teach you about some words you might not completely know the meaning of.

-Visually the game is right what it needs to be and works quite nice in that sense :).

-Having global leaderboards makes the game quite competitive in a very positive way :D.

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^

-A game about crabs... Quite NOICE idea and sweet concept for a funny game ^^

-The gameplay mechanics are simple but quite good at delivering the TRUE CRABS experience I was looking for.

-I like the NOICE amount of crab jokes, but what I loved the most was the short story in the book :D

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^.

-The main concept of the game is quite good and relaxing.

-I like the gameplay mechanics and the idea of exploring the map in order to expand them.

-The music is quite nice (I had to mute it for copyright issues) and helps a lot to the immersion aspect of the game.

-I've noticed that you can spawn and get kind of softlocked at the spawning area, adding a key for respawn could help to solve it :)

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

You are welcome ^^

Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^

-The idea of the game is fun and original.

-The gameplay mechanics are interesting and well introduced to the player through out the levels, but I'll say that it would be a nice idea to make the "Tab" tutorial toggeable instead of making the player keep the key pressed.

-Visually the game is quite simple, but the colors are well chosen.

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

You are welcome ^^, I'll be grateful If you use the video by linking it :D Thanks :)

Yeah, I got the vibes there tooo hahahhaha :D

Hi, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^

-The concept of the game is good and interesting.

-The gameplay mechanics are really good and the way the work with the enviroment/level design is quite good and provides an interesting gameplay loop.

-The visuals are good, but levels could use more elements to make them feel more rich.

-The camera placement is sometimes, when making some precision platforming, a little bit odd as the character hasn't got a clear enough shadow that could be useful to keep track on where you are going to land.

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards