Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

God BowlingView game page

Throw giant meteors at the solar system in a galactic bowling "spinoff"
Submitted by theagemaway — 3 minutes, 13 seconds before the deadline
Add to collection

Play game

God Bowling's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#53.3163.316
Humor#112.7892.789
Graphics#272.7892.789
Mood#282.4212.421
Overall#292.6842.684
Fun#362.1582.158
Theme#382.2632.263

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code
https://drive.google.com/file/d/0B1KGqUPKrQUYQzluQi1QQlhBN2s/view?usp=sharing

Tools used
Unity, GIMP, Gravit Designer, MS Paint

Leave a comment

Log in with itch.io to leave a comment.

Comments

Jam Host

Congrats on making a really well made game!  Love the spacey music.   Great graphics audio and funny concept!

Jam Judge

Really interesting and fun game! I included it in my Open Jam compilation video series, if you’d like to take a look. :)

Idea is good! Game tempo was rather slow for me, and gameplay is rather random

Submitted

Played trough five frames and I did start to get the hang of it the further I played. My general strategy was to first go vertically and try to target Jupiter while randomly getting some inner planets. Then depending on the situation I would snipe the furthest planets by following the side or try the middle again if I missed. The overlaid starmap helped with this quite a bit, especially so after I was able to estimate how much the planets would usually move before being hit. My best overall frame was 84, but my best individual throw was 50 (followed by 11 and 0 in the same frame...).

It was quite hard to judge how much the asteroid would move horizontally during its travel based on the angle, so I ended up shooting mostly vertical shots. Some parts of the game could use a speed up in my opinion to take some of the waiting away from it.

Submitted

Cool idea, felt kind of too luck based, if that makes sense?

I like the atmosphere of it all!

Developer(+1)

Thanks for the input! 

I also felt like that was one of the shortcomings of the game. I tried to mitigate that by giving you three throws per frame instead of the normal two for bowling, as well as the planet overlay while aiming. I'm thinking maybe I should add some sort of indication of  where the meteor will land so that it's easier to aim. Please look forward to my post-jam changes! :)

Submitted

Nice idea, but several aspects of the interface confused me. Why is the target system shadowed over the starting area? I also never managed to shot a ball/asteroid swiftly forward, all I could do was forward in a very slow speed or shooting it fastly backwards, having it bouncing off the lover end and then swiftly moving towards the system. However, I was always far from being able to aim and shot with a strategy, when I hit something it was pure luck. I didn't see the "leave a mark" topic integrated when it came to my mind that a mark is a bowling term, nice. Unfortunately I was far from leaving a mark in my trials.

Developer

thanks for the review! 

The idea came from a saying my mom used a lot when I was a kid, “I brought you into this world, I can take you out of it too!”  My take on the theme was the idea that God is the one bowling with asteroids, which would leave a significant mark on us lol. Maybe a bit of a stretch as far as meeting the theme :) For the targeting system, the idea for the overlay was to show where the planets are in orbit so that you could have a better chance of actually hitting them. Also, when you shoot your meteor, it rolls back at first, similar to a bowler’s initial backswing. Hopefully within the next week or so I’ll have time to make an in-game tutorial that will explain the controls. When I do, i’ll upload it as a post-jam build. Thanks again!

Jam Host

When I run the executable I get an error saying that it's missing a data directory.

Developer

thanks for the heads up. I have uploaded the correct files in a new ZIP, so the .exe should work now. :)