Nice concept, levels felt a bit too drawn out but maybe that added to suspense
I liked controls and monster sprites and sounds
Great job!
Criteria | Rank | Score* | Raw Score |
Sound | #61 | 3.800 | 3.800 |
WOWIE! | #169 | 3.533 | 3.533 |
Creativity | #198 | 3.667 | 3.667 |
Visuals | #213 | 3.667 | 3.667 |
Fun | #261 | 3.400 | 3.400 |
Simplicity | #264 | 3.800 | 3.800 |
Topic | #669 | 2.467 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
All music was made by myself.
Nice concept, levels felt a bit too drawn out but maybe that added to suspense
I liked controls and monster sprites and sounds
Great job!
Interesting concept, and I really like the ambience sounds. They made me feel very on edge, especially when being chased by an enemy, which fits the theme really well! The movement system felt strange at first but I got used to it. (I mainly used the right-click movement because it felt easier.) This game was really hard, though; I wasn't able to beat it. Sometimes the enemies would just come out of nowhere toward me after a long stretch, which didn't always feel pleasant. There were other times when I had to reload while trying to shoot an enemy but I didn't realize it, leading to my death. I also wish I could see how much health I have left, because sometimes I died unexpectedly and I didn't know why, until I realized I only had 2 health. Nonetheless, I love the exploration part of this game and the setting, so good job overall.
Ayy, beat this one. Pretty entertaining top down shooter. It's a bit too long however. The length wouldn't have been a problem if new mechanics had been introduced throughout the runtime, but since it was just moving and shooting the whole time, it would have been better if it were shorter. You introduced new enemies and a new gun throughout, but functionally, they were the same.
I noticed there's a vision aspect where areas behind blocks are in shadow, but you can still see enemies that are behind things, so I don't see the point. Were enemies outside your vision originally going to be hidden? Also, I don't see why you couldn't reload without emptying your clip first. That would have made for an interesting mechanic if there were limited ammo, but with infinite ammo it just meant I needed to empty my gun before each encounter.
The movement was pretty nice. I felt the speed of right click was good for traversing the environment and boosters were good for evading enemies, so I got use out of both movement mechanics. There was also one part where you could fit through a gap by pointing your mouse one way and boosting which was pretty interesting. Would have liked to see that used more often.
I wish the story had a bit more explained. From what I could tell I believe the aliens we were killing were actually our crewmates? Was it because our character was going insane or was it because of some outside alien influence that they shapeshifted and became hostile? Did our character know they were their crewmates going into the game or was it a surprise to them too?
There is the beginning of something pretty great here. Would love to see if you continue it after the jam. Good game. Thanks for making it!
thanks for the detailed review!
If I do continue developing this I will definitely take a lot of your feedback into consideration, as I agree with everything you say but we either didn't think of it or ran out of time.
And you are correct about the story, but we never really thought of why it's happening and just left it to the player to imagine, but I will try to elaborate on the story if I continue to work on this.
But still thank you for playing and completing our game!
Its a nice Game with food visuals and sound effects
I like the way you have 2 methods of moving and how one is faster than the other, but in my experience after some time, the normal movement is as fast as the boosters. which is ok, but you dont really loose gas or anything (but that is more of a nitpick than anything else). But in general the controlls feel good and i like how when you use boosters, you can face a different direction, which could be used for secret rooms, where you cant enter them by using the normal movement.
BONUS CHALLENGE : try to only move with the boosters, you will learn how they work and how to use them.
I like this game! Great art and gameplay! Good job!
Please check my game as well ;)
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