Incredible game! The atmosphere is great, the story is interesting and everything feels really focused to give out a certain feeling. It is impressive how much there is to the game and how well it is made. Great job!
Wavemonade
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Great game, I really liked the artstyle and the idea of diving deeper into a crime case. i also like how there are different kind of clues that are available to solve these cases, but they feel isolated because only one is needed to solve each case. Maybe having cases use more clues to find the suspect could have made the game more fun.
I liked the game, although i felt like the game needs more polishing (Indicators on when you attack/mine with the pickaxe, some explanaitions (what the different upgrades do, what the ui on the top left means), needing to use your pickaxe more than once, e.t.c)). I liked how there are different materials that you can get from chests and how you can buy different upgrades with different qualities (i think, im not so sure what the upgrades do exactly).
Thanks for the feedback, yes the thing on the bottom right is a compass, I should have explained it better. What happened when you died and had the game breaking bug (where there multiple enemies, where they attacking, did it happen when you attacked, or other things)? Because it was a bug that I encountered in my own gameplay and because I thought I had already fixed it because me, the artist and another playtester didnt get the bug anymore. It would help if you could say what exactly happened, to better know why that bug happens
I like the game idea of picking up coins to get more upgrades to dive further down, but it is really hard to understand anything in the game because the game is hard to read(for example you start next to a shop, you have to bump into it to buy different powerups that i wasnt sure what they do or how much they would cost, or the ui that tells you how long you can stay underwater(for me it was buggy because it went down really fast after not moving for a long time)). Maybe there should have been some explanaitions for some of the mechanics(for example what the controls are in a menu or on the itch io page, text that tells you what you have bought or maybe a soundeffect for when you picked up a coin (sometimes you can be too fast to notice that you picked up something)).
I liked the story and ending of the game but the controls feel like they should be in another game, because the character is floaty and can get speed really fast in an envoirenment that is very claustrophobic and where you sometimes have to slowly walk to not get hit by the spikes. The Atmosphere of the game was really good.
I like the idea of drawing symbols on a board to make magic happen and how it is connected to be a puzzle game where you need to know what symbols to draw and with what substance. I couldnt progress the game at all because i suck at mystery game and i was lost on what to do in the first few minutes. But from what i saw the game looked great!
The Game really shines with their Art and Audio, especially for a 7 week Game Jam it is really polished!
Although the Controls are a bit hard to learn at the start (Atleast for me) , they do feel fluid after you played a little bit. The Skeleton army are a fair challenge, but sometimes they move at one point, which makes them sometimes an easy target.
Its a good game and im suprised how much there is in the game with Dialog, tons of Animations e.t.c .
A game where you peel bananas for a gorilla to feed him.
I like the mechanic and how detailed the bananas are (when you rotate them). What makes the game fun too are not only the mechanics, but the variety of Bananas, what some of them do and the race of if you give architect bananas to your Gorilla or if you move them away so they can make banana paradise giving you a moral dillema if you move them away to the island but potentially not having any other banana's left to feed the Gorilla, or if you give them to your Gorilla friend for a surprise .
I didnt really had any problem except some understanding what to do, but that was more because i misread or interpreted something else into what the first banana said.
The Artstyle is also wonderful giving me the question, how was this much stuff put in the game while still being very polished?
A driving game, where you have to destroy your car to make a way for your next car.
I like this game because you only have 1 button that you can use 2 times for one car(the second press leads to an explosion). What i also like is that objects have different durability based on what they are doing(mostly for the wheels). Either they get deleted after the next selfdestruction or stay forever because they are connected with a holder.
what could be change is the visibility of these holders, because at first i didnt noticed why some objects dissapear and why others dont (but you will understand where objects stick fast enough if you look at where it is placed (in these branches) and you learn it by seeing it, not by being told what it does(which is always good)).
Its a good game!
A great Game, where you play as a cat destroying your envoirement.
The Gameplay is very fun and creative. The Controls are good to use (except the swing, it is a little slow) and the Objectives are clear to you (you know what to do). One thing about the game is also really good and that is the things that you do are slowly getting more extreme. One moment you play with your wool ball, the next you break glass and the next thing you know is your house is on fire.
Gutes Spiel :)
A good Game about making your enemies hurt you to hurt them!
I like the idea of the Game and how well it fits with the theme. Even better you cant make yourself hurt too much, or you die, which makes you think which one you try to kill or when you try it.
My Suggestion would be to make the door only open when every enemy is dead, but that would mean that some levels need a rework (and something like this already exist in the game (in form of a boss)). Also it lacked some sounds or music, but it didnt make the game less fun.
Its a cool game!
A fast paced platformer, where you try to kill your character as fast as possible.
I like the Idea, that you have to die on a Timer or you will be reseted. The tutorial does a great job at explaining the game(except the jumping, you jump with space, not W). The controls feel good, so you can make better jumps (for something like The-walljumps-that-are-not-really-walljumps ...jumps).
Maybe a soundtrack could be cool, but it doesnt affect how fun the Game is.
The Game is fun. Good Job :)








