Great execution of the mechanic. And the use of the limited palette was excellent.
Congrats!
Criteria | Rank | Score* | Raw Score |
Concept | #8 | 4.143 | 4.143 |
Use of the Limitation | #15 | 4.143 | 4.143 |
Overall | #26 | 3.732 | 3.732 |
Enjoyment | #36 | 3.429 | 3.429 |
Presentation | #60 | 3.214 | 3.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
alolan-meowth
Software used
Unity
Use of the limitation
Particles are used to power doors, while the 5 color limitation is used to determine visibility of particle
Cookies eaten
1
Short but sweet! Technically fantastic! This was really cool to see done in unity. From a game perspective, some story and more levels would have made for a grand adventure! Good work!
I would definitely play this as a full length game! Great concept!
uhm.. each time I enter third room the game locks...
anyway very nice concept
Interesting, I've gotten that bug locally but the web build seems stable? By "third" room you're referring to this one right:
If the game freezes the moment you walk into that room, that's a bug. If the floor lowers smoothly, you just need to look directly into a white wall to warp to the next scene.
Incredible concept, you mentioned Antichamber which I haven't played yet but this use of perspective reminds me a lot of Superliminal. If only the game was longer and explored the mechanic more...!
Heh, this was really cool. And short.
I liked not being explicitly told what the mechanic was. I sort of got that aha moment when I figured out what was happening. But then it was over :’( I kind of looked forward to try to track two objects at once and stuff like that.
I liked the style. Good idea to draw inspiration from Mondrian :)
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