This is a really funny concept, with lots of interesting puzzle/platforming possibilities. Unfortunately the game crashed when I tried to fill the cup with vomit (which is itself pretty hilarious)
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Spewnicorn 3310's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #7 | 4.250 | 4.250 |
Overall | #121 | 3.667 | 3.667 |
Design | #143 | 3.417 | 3.417 |
Polish | #167 | 3.000 | 3.000 |
Adherence to restrictions | #175 | 4.000 | 4.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Interesting game. First thing i did was shower in my own vomit. It was fun to play through and vomit everywhere. However, i ran into that same error as the others while holding vomit and filling the cup.
Thanks for giving it a go. That's definitely something I'll address in any future version - before submitting, I settled on simply allowing the error to happen rather than trying to guess at what point most people's devices would stop being able to cope with the number of objects on screen. Having learned that there's a specific universal limit to how much memory the game has available, though, it should be possible to work out how many I can get away with leaving floating around for everyone.
I like the idea, but where is the jetpack? :(
Also - potentially using vomiting as a way to create platforms to get through challenges? That might be something to take a look at!
Interesting game, barfed all the way out of memory. Console gave me this error: Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 16777216, (2) compile with ALLOW_MEMORY_GROWTH which adjusts the size at runtime but prevents some optimizations, or (3) set Module.TOTAL_MEMORY before the program runs.
Haha - yeah, I've had it freeze up on me after barfing too long as well. Currently the game will delete vomit particles a certain distance off screen (which I hope will accommodate players simply holding the puke button as they run), but it's entirely possible to spew more in one place than the game can handle. The final level actually draws attention to the possibility, so it's not something I'd try and fix in this Nokia Jam game (though would be quite a priority for a more polished version of the same thing).
I made this using GDevelop and I'm not sure it offers any easy method of actually expanding the amount of memory available, but it might be possible to assign each vomit particle a number and then start deleting the earliest ones once a certain quantity is reached. It's very handy to know that it is actually hitting a specific limit, rather than simply growing unmanageable for the machine it's running on. How did you get that error from the console? It would be really useful for me to check in future.
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