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Space Thing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #134 | 3.354 | 3.750 |
Design | #134 | 3.466 | 3.875 |
Polish | #135 | 3.354 | 3.750 |
Overall | #148 | 3.494 | 3.906 |
Adherence to restrictions | #198 | 3.801 | 4.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I enjoyed this now and I would have been addicted to it back then! My compliments to Capt. Sock
This is fantastic! I really enjoyed it
Love how game loop is working here. I would love to have such games in Nokia 3310 times :D So much fun.
Giving players the option to invest in different stats is huge. Totally changes how you approach each battle!
I got pretty far on my first playthrough, considering I neglected everything but attack LOL
Wow, great job! Fun and engaging, also nice graphic design. Well done!
I did my game in Unity aswell but had trouble with the canvas scaler. Did you make your game using the scene, the canvas or both? I'm curious because everything looks so pixel perfect
Hi Marcus, Thanks for the kind words! The answer to your question may surprise you: we pretty much just round all transforms to the nearest integer. This is done every frame. Pretty inefficient but in practice real simple and more than fast enough.
EDIT: Oh and we render the game at the low Nokia resolution to a render target and upscale it in the final scene. This also allowed us to work in black and white with a final colour filter for the Nokia colours.
Cool, thanks for sharing :)