Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Space ThingView game page

Turn-based space battles for the Nokia 3310
Submitted by SatriAli, TijmenUU — 18 hours, 48 minutes before the deadline
Add to collection

Play game

Space Thing's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1343.3543.750
Design#1343.4663.875
Polish#1353.3543.750
Overall#1483.4943.906
Adherence to restrictions#1983.8014.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

I enjoyed this now and I would have been addicted to it back then! My compliments to Capt. Sock

Submitted(+1)

This is fantastic! I really enjoyed it

Submitted(+1)

Love how game loop is working here. I would love to have such games in Nokia 3310 times :D So much fun.

Submitted (1 edit) (+1)

Giving players the option to invest in different stats is huge. Totally changes how you approach each battle!

  I got pretty far on my first playthrough, considering I neglected everything but attack LOL

Submitted

Wow, great job! Fun and engaging, also nice graphic design. Well done!

I did my game in Unity aswell but had trouble with the canvas scaler. Did you make your game using the scene, the canvas or both? I'm curious because everything looks so pixel perfect

Developer (1 edit) (+1)

Hi Marcus, Thanks for the kind words! The answer to your question may surprise you: we pretty much just round all transforms to the nearest integer. This is done every frame. Pretty inefficient but in practice real simple and more than fast enough.

EDIT: Oh and we render the game at the low Nokia resolution to a render target and upscale it in the final scene. This also allowed us to work in black and white with a final colour filter for the Nokia colours.

Submitted

Cool, thanks for sharing :)